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| * glsl: remove debug code, misc clean-upBrian Paul2009-06-261-5/+0
| * glsl: implement continue->break transformation for for-loopsBrian Paul2009-06-261-3/+167
| * glsl: added slang_operation_add_children() and slang_oper_child() helpersBrian Paul2009-06-262-0/+25
| * glsl: added slang_assemble_ctx::EmitContReturn field, initBrian Paul2009-06-262-0/+4
| * glsl: don't unroll loops containing continue/breakBrian Paul2009-06-261-0/+6
| * Revert "slang: if/else/break & if/else/continue work for unrolled loops"Brian Paul2009-06-262-38/+7
| * mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul2009-06-221-4/+4
| * glsl: fix warnings, update comments, s/TRUE/GL_TRUE/Brian Paul2009-06-101-3/+4
| * glsl: Handle continuation characters in preprocessor.Brian Paul2009-06-101-1/+67
| * glsl: Fix symbol replacement handling in preprocessor.Brian Paul2009-06-101-13/+15
| * glsl: Expand nested preprocessor macros.Brian Paul2009-06-091-1/+14
| * glsl: Fix preprocessor define argument parsing for dead sections.Brian Paul2009-06-081-4/+4
* | glsl: call _mesa_postprocess_program(), disabledBrian Paul2009-06-171-0/+8
* | glsl: fix warnings, update comments, s/TRUE/GL_TRUE/Brian Paul2009-06-101-3/+4
* | glsl: Handle continuation characters in preprocessor.Michal Krol2009-06-101-2/+63
* | glsl: Fix symbol replacement handling in preprocessor.Michal Krol2009-06-101-13/+15
* | glsl: Expand nested preprocessor macros.Michal Krol2009-06-091-1/+14
* | glsl: Fix preprocessor define argument parsing for dead sections.Michal Krol2009-06-081-4/+4
* | glsl: preprocessor debug code (disabled)Brian Paul2009-06-081-0/+5
* | mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul2009-05-221-4/+4
* | glsl: check number of varying variables against the limitBrian Paul2009-05-081-4/+9
* | glsl: set vertex/fragment program Ids to aid with debuggingBrian Paul2009-05-081-0/+4
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* Avoid a segfault in shader compilationRobert Ellison2009-04-271-0/+6
* mesa: merge the prog_src_register::NegateBase and NegateAbs fieldsBrian Paul2009-04-141-1/+1
* glsl: don't optimize program if MESA_GLSL=noptBrian Paul2009-04-071-1/+2
* glsl: fix segfault in linker when vertex or fragment shader was missingBrian Paul2009-04-021-9/+14
* glsl: implement compiling/linking of separate compilation unitsBrian Paul2009-04-015-23/+138
* glsl: fix texgen state variable tokens in emit_statevars()Brian Paul2009-04-011-8/+16
* slang: ensure structure elements have their array length setAlan Hourihane2009-03-251-0/+1
* slang: Use _mesa_snprintf() wrapper.Michal Krol2009-03-201-1/+1
* slang: initialize the contextAlan Hourihane2009-03-191-2/+3
* slang: support uniform arraysAlan Hourihane2009-03-191-1/+13
* glsl: change GLSL #pragma initializationBrian Paul2009-03-192-14/+13
* glsl: when debug pragma is on, emit comments about function calls/inlinesBrian Paul2009-03-193-0/+13
* slang: if/else/break & if/else/continue work for unrolled loopsAlan Hourihane2009-03-192-7/+38
* slang: redo the last commit for if/break & if/continue tests as itAlan Hourihane2009-03-181-1/+8
* Revert "slang: if we detect an if/break or if/continue within a loop and we're"Alan Hourihane2009-03-181-28/+17
* slang: if we detect an if/break or if/continue within a loop and we'reAlan Hourihane2009-03-181-17/+28
* glsl: remove _slang_attach_storage() functionBrian Paul2009-03-101-52/+21
* glsl: some clean-ups, remove old assertions, add new assertionsBrian Paul2009-03-101-7/+6
* glsl: remove stray/unneeded totalSize assignmentBrian Paul2009-03-101-1/+1
* glsl: fix typo: s/vec4_tex1d_proj/vec4_tex_1d_proj/Brian Paul2009-03-102-24/+24
* mesa: gl_register_file enum typedefBrian Paul2009-03-074-14/+14
* glsl: call the program optimizerBrian Paul2009-03-061-0/+5
* mesa: rename, reorder FRAG_RESULT_x tokensBrian Paul2009-02-282-3/+3
* glsl: silence warningBrian Paul2009-02-241-1/+1
* glsl: yet another swizzled expression fixBrian Paul2009-02-231-2/+5
* glsl: fix another swizzle-related bugBrian Paul2009-02-231-13/+8
* glsl: use new IR opcodes for TEX instructions with shadow comparisonBrian Paul2009-02-2011-171/+213
* glsl: rename GLSL texture assembly instructions to be more legibleBrian Paul2009-02-207-321/+327