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path: root/src/mesa/shader/slang/slang_storage.c
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* change all enum tokens to uppercaseBrian2007-02-161-48/+48
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* clean-upsBrian2007-02-021-11/+6
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* remove more assembly-related codeBrian2007-02-021-5/+5
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* remove slang_export.c and related codeBrian2007-02-021-8/+0
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* Remove all dependencies on the old slang interpreter/executor.Brian2007-02-021-7/+6
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* reindentBrian2007-02-021-154/+175
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* _slang_evaluate_int() no longer usedBrian2007-02-021-50/+0
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* disable all x86 code, broken and will eventually be removedBrian2007-01-311-2/+2
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* Rework code related to temp register allocation, both for user variablesBrian2007-01-131-2/+2
| | | | | | and expression temporarires. Much better register utilization now. Lots of other fixes. The OpenGL GLSL "orange book" brick shader demo works now.
* More GLSL code - more support for vec4 operations on x86 back-end.Michal Krol2006-08-091-44/+75
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* Remove carriage-return chars *ONLY*.Michal Krol2006-04-181-79/+79
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* More GLSL code:Michal Krol2006-02-271-3/+0
| | | | | | | | | | | | | - add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library;
* More GLSL code:Michal Krol2006-02-211-14/+9
| | | | | | | - uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%.
* More GLSL code.Michal Krol2006-02-181-60/+64
| | | | | | - general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff.
* Get it running for ARB_vertex_shader.Michal Krol2006-02-131-37/+97
| | | | | | | | | | | Add experimental print functions to builtin library. Some functionality missing: - automatic arrays; - general constructors; - local variable initialization; - texture sampling and noise; - semantic error checking; - function prototypes.
* Split slang_compile.c into several smaller files - it was just too big.Michal Krol2006-01-301-10/+10
| | | | Minor fixes and cosmetic changes.
* Committing in .Jouk Jansen2005-06-011-255/+255
| | | | | | | | | | | | Update OpneVMS compilesupport Modified Files: Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/shader/slang/slang_compile.c Mesa/src/mesa/shader/slang/slang_storage.c Mesa/src/mesa/shader/slang/slang_storage.h ----------------------------------------------------------------------
* more slang codeMichal Krol2005-05-251-3/+3
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* intermediate code generator (not finished);Michal Krol2005-05-191-0/+255
generic back-end interpreter (interprets directly intermediate code)