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path: root/src/mesa/shader/slang/slang_storage.c
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* mesa: import latest GLSL code from gallium-0.1 branchBrian Paul2008-08-161-1/+1
* Remove all the USE_MEMPOOL debug code.Brian2007-04-211-34/+4
* Use new memory pool allocator. Lots of debug code still in place...Brian2007-04-211-0/+29
* support for GLSL 1.20 non-square matricesBrian2007-04-081-6/+20
* disable apparently unused codeBrian2007-03-211-0/+2
* Implement GL_ARB_texture_rectangle supportBrian2007-03-121-0/+2
* change all enum tokens to uppercaseBrian2007-02-161-48/+48
* clean-upsBrian2007-02-021-11/+6
* remove more assembly-related codeBrian2007-02-021-5/+5
* remove slang_export.c and related codeBrian2007-02-021-8/+0
* Remove all dependencies on the old slang interpreter/executor.Brian2007-02-021-7/+6
* reindentBrian2007-02-021-154/+175
* _slang_evaluate_int() no longer usedBrian2007-02-021-50/+0
* disable all x86 code, broken and will eventually be removedBrian2007-01-311-2/+2
* Rework code related to temp register allocation, both for user variablesBrian2007-01-131-2/+2
* More GLSL code - more support for vec4 operations on x86 back-end.Michal Krol2006-08-091-44/+75
* Remove carriage-return chars *ONLY*.Michal Krol2006-04-181-79/+79
* More GLSL code:Michal Krol2006-02-271-3/+0
* More GLSL code:Michal Krol2006-02-211-14/+9
* More GLSL code.Michal Krol2006-02-181-60/+64
* Get it running for ARB_vertex_shader.Michal Krol2006-02-131-37/+97
* Split slang_compile.c into several smaller files - it was just too big.Michal Krol2006-01-301-10/+10
* Committing in .Jouk Jansen2005-06-011-255/+255
* more slang codeMichal Krol2005-05-251-3/+3
* intermediate code generator (not finished);Michal Krol2005-05-191-0/+255