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path: root/src/mesa/shader/slang/slang_simplify.c
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* mesa: more glsl function renamingBrian Paul2009-01-061-2/+2
* mesa: glsl compiler function renamingBrian Paul2009-01-061-1/+1
* mesa: glsl: set literal_size for const varsBrian Paul2008-08-041-0/+1
* mesa: glsl: handle user-defined const vars in expression simplificationBrian Paul2008-08-041-5/+41
* mesa: glsl: assorted fixes for resolving polymorphic functionsBrian Paul2008-07-251-102/+124
* mesa: glsl: additional error detectionBrian Paul2008-07-251-2/+6
* mesa: Prefix main includes with dir to avoid conflicts.José Fonseca2008-07-241-3/+3
* mesa: glsl: fix/simplify built-in constant lookupBrian Paul2008-07-231-17/+25
* mesa: Silence compiler warnings on Windows.Michal Krol2008-07-151-5/+5
* mesa: additional GLSL built-in constantsBrian Paul2008-07-021-13/+19
* Check for, simplify vec2/3/4(x). Only do call adapting for constructors.Brian2007-03-131-3/+25
* Overhaul of error handling.Brian2007-02-261-3/+3
* change all enum tokens to uppercaseBrian2007-02-161-33/+33
* Add literal_size field to slang_operation.Brian2007-02-031-7/+23
* s/slang_assembly_typeinfo/slang_typeinfo/Brian2007-02-021-7/+7
* s/slang_assembly_name_space/slang_name_space/Brian2007-02-021-2/+2
* Move guts of slang_lookup_constant() into a new function in slang_simplify.cBrian2007-02-021-0/+58
* Fix logic in _slang_simplify(): vec2() constructor case wasn't getting used.Brian2007-02-011-18/+39
* New _slang_adapt_call() function.Brian2007-01-171-0/+148
* added vec3 constructor codeBrian2007-01-151-0/+14
* Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instruc...Brian2006-12-131-0/+170