Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: move shader/slang/* sources to main/slang/* | Brian Paul | 2010-06-10 | 1 | -527/+0 |
| | | | | Reduce the source tree depth a bit. | ||||
* | glsl: Increase size of array in_slang_lookup_constant from 4 to 16. | Vinson Lee | 2009-12-10 | 1 | -1/+1 |
| | | | | For some cases, _mesa_GetIntegerv reads up to params[15]. | ||||
* | glsl: Fix array out-of-bounds access by _slang_lookup_constant. | Vinson Lee | 2009-12-10 | 1 | -4/+5 |
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* | mesa: more glsl function renaming | Brian Paul | 2008-12-12 | 1 | -2/+2 |
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* | mesa: glsl compiler function renaming | Brian Paul | 2008-12-12 | 1 | -1/+1 |
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* | mesa: import latest GLSL code from gallium-0.1 branch | Brian Paul | 2008-08-16 | 1 | -5/+57 |
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* | mesa: Silence compiler warnings on Windows. | Brian Paul | 2008-07-29 | 1 | -2/+2 |
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* | mesa: glsl: assorted fixes for resolving polymorphic functions | Brian Paul | 2008-07-29 | 1 | -105/+126 |
| | | | | | | | Plus, - fix some issues in casting function arguments to format param types. - fix some vec/mat constructor bugs - find/report more syntax/semantic errors | ||||
* | mesa: glsl: additional error detection | Brian Paul | 2008-07-29 | 1 | -2/+6 |
| | | | | Plus begin some fixes for vec/matrix constructors. | ||||
* | Check for, simplify vec2/3/4(x). Only do call adapting for constructors. | Brian | 2007-03-13 | 1 | -3/+25 |
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* | Overhaul of error handling. | Brian | 2007-02-26 | 1 | -3/+3 |
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* | change all enum tokens to uppercase | Brian | 2007-02-16 | 1 | -33/+33 |
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* | Add literal_size field to slang_operation. | Brian | 2007-02-03 | 1 | -7/+23 |
| | | | | | | Used to track the number of components in a float/int/bool literal. Helps with some typechecking things. Fixes problems with calls such as "distance(v2, vec2(1.0, 2.0))" | ||||
* | s/slang_assembly_typeinfo/slang_typeinfo/ | Brian | 2007-02-02 | 1 | -7/+7 |
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* | s/slang_assembly_name_space/slang_name_space/ | Brian | 2007-02-02 | 1 | -2/+2 |
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* | Move guts of slang_lookup_constant() into a new function in slang_simplify.c | Brian | 2007-02-02 | 1 | -0/+58 |
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* | Fix logic in _slang_simplify(): vec2() constructor case wasn't getting used. | Brian | 2007-02-01 | 1 | -18/+39 |
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* | New _slang_adapt_call() function. | Brian | 2007-01-17 | 1 | -0/+148 |
| | | | | | | | | | | | | This is used to modify function calls (when possible) to make the arguments map to the function parameters. This includes "unrolling" vector types and doing casts. Example: vec2 v2 = vec2(1.2, 3.4) ivec3 iv = ivec3(false, v2); Is converted into: ivec3 iv = ivec3(int(false), int(v2[0]), int(v2[1])) | ||||
* | added vec3 constructor code | Brian | 2007-01-15 | 1 | -0/+14 |
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* | Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly ↵ | Brian | 2006-12-13 | 1 | -0/+170 |
instructions. |