Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: move shader/slang/* sources to main/slang/* | Brian Paul | 2010-06-10 | 1 | -55/+0 |
| | | | | Reduce the source tree depth a bit. | ||||
* | mesa: import latest GLSL code from gallium-0.1 branch | Brian Paul | 2008-08-16 | 1 | -1/+1 |
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* | Remove all the USE_MEMPOOL debug code. | Brian | 2007-04-21 | 1 | -2/+0 |
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* | Use new memory pool allocator. Lots of debug code still in place... | Brian | 2007-04-21 | 1 | -6/+4 |
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* | Memory pool manager. | Brian | 2007-04-21 | 1 | -0/+59 |
Instead of doing intricate malloc/free tracking during compiling, allocate everything (which would be discarded after compiling) from a pool that can be freed en masse when done. |