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path: root/src/mesa/shader/slang/slang_mem.h
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* mesa: move shader/slang/* sources to main/slang/*Brian Paul2010-06-101-55/+0
| | | | Reduce the source tree depth a bit.
* mesa: import latest GLSL code from gallium-0.1 branchBrian Paul2008-08-161-1/+1
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* Remove all the USE_MEMPOOL debug code.Brian2007-04-211-2/+0
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* Use new memory pool allocator. Lots of debug code still in place...Brian2007-04-211-6/+4
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* Memory pool manager.Brian2007-04-211-0/+59
Instead of doing intricate malloc/free tracking during compiling, allocate everything (which would be discarded after compiling) from a pool that can be freed en masse when done.