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path: root/src/mesa/shader/slang/slang_log.c
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* mesa: move shader/slang/* sources to main/slang/*Brian Paul2010-06-101-133/+0
| | | | Reduce the source tree depth a bit.
* Replace the _mesa_*printf() wrappers with the plain libc versionsKristian Høgsberg2010-02-191-3/+3
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* Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versionsKristian Høgsberg2010-02-191-2/+2
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* glsl: Remove unnecessary header from slang_log.c.Vinson Lee2010-01-161-1/+0
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* glsl: new MESA_GLSL env var for GLSL debugging featuresBrian Paul2009-02-061-4/+0
| | | | | | Replaces the VERBOSE_GLSL, VERBOSE_GLSL_DUMP flags which only worked in debug builds. MESA_GLSL will work both in debug and non-debug builds. Also add facility to dump glUniform() calls to stdout.
* Revert "mesa: meaningless whitespace change to see if git's working (ignore)"Brian Paul2009-02-061-2/+4
| | | | | | This reverts commit b2e779988eeb595187933fe2122d86f8ccfe059c. I didn't mean to push this stuff yet. I'm having a bad git day...
* mesa: meaningless whitespace change to see if git's working (ignore)Brian Paul2009-02-061-4/+2
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* glsl: remove dead codeBrian Paul2009-01-071-13/+2
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* mesa: remove extra \n from printf stringBrian Paul2008-11-051-1/+1
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* mesa: additional debug flags for glsl debug/disassemblyBrian Paul2008-11-011-3/+6
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* mesa: import latest GLSL code from gallium-0.1 branchBrian Paul2008-08-161-1/+1
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* mesa: added some debug code (disabled)Brian Paul2008-07-021-0/+3
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* Use new memory pool allocator. Lots of debug code still in place...Brian2007-04-211-0/+12
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* fix error flaggingBrian2007-02-261-2/+5
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* Remove old error logging code. New slang_log.[ch] files.Brian2007-02-261-0/+128