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path:
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/
src
/
mesa
/
shader
/
slang
/
slang_link.c
Commit message (
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Author
Age
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glsl: fix mem leak
Brian Paul
2009-10-01
1
-0
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+1
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Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
Brian Paul
2009-09-15
1
-0
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+28
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glsl: remove extra #version directives from concatenated shader sources
Brian Paul
2009-09-14
1
-0
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+28
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glsl: check number of varying variables against the limit
Brian Paul
2009-06-26
1
-4
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+9
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mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS
Brian Paul
2009-06-22
1
-4
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+4
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glsl: update a texture/sampler comment
Brian Paul
2009-08-25
1
-1
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+1
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glsl: fix incorrect attribute size
Brian Paul
2009-08-13
1
-1
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+1
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Merge branch 'new-frag-attribs'
Brian Paul
2009-08-12
1
-14
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+0
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mesa: add new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment program inputs
Brian Paul
2009-07-29
1
-14
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+0
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glsl: add gl_Vertex, gl_Normal, etc to list of active attributes
Brian Paul
2009-08-12
1
-0
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+19
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glsl: move predefined shader input/output info/code to slang_builtin.c
Brian Paul
2009-08-12
1
-0
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+1
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glsl: call _mesa_postprocess_program(), disabled
Brian Paul
2009-06-17
1
-0
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+8
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mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS
Brian Paul
2009-05-22
1
-4
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+4
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glsl: check number of varying variables against the limit
Brian Paul
2009-05-08
1
-4
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+9
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glsl: set vertex/fragment program Ids to aid with debugging
Brian Paul
2009-05-08
1
-0
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+4
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glsl: fix segfault in linker when vertex or fragment shader was missing
Brian Paul
2009-04-02
1
-9
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+14
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glsl: implement compiling/linking of separate compilation units
Brian Paul
2009-04-01
1
-17
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+115
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mesa: rename, reorder FRAG_RESULT_x tokens
Brian Paul
2009-02-28
1
-1
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+1
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glsl: use new IR opcodes for TEX instructions with shadow comparison
Brian Paul
2009-02-20
1
-0
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+3
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glsl: fix link failure for variable-indexed varying output arrays
Brian Paul
2009-02-18
1
-0
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+25
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mesa: merge gallium-0.2 into gallium-master-merge
Brian Paul
2009-02-09
1
-1
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+0
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Merge commit 'origin/master' into gallium-0.2
Alan Hourihane
2009-01-16
1
-2
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+2
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glsl: support sampler arrays.
Alan Hourihane
2009-01-13
1
-4
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+6
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glsl: check that the fragment shader does not write both gl_FragColor and gl_...
Brian Paul
2009-01-09
1
-0
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+11
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mesa: Add _mesa_snprintf.
José Fonseca
2009-01-08
1
-4
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+4
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Merge commit 'origin/master' into gallium-0.2
Brian Paul
2009-01-02
1
-19
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+45
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Merge commit 'origin/master' into gallium-0.2
Brian Paul
2008-12-30
1
-1
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+4
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Merge commit 'origin/master' into gallium-0.2
Brian Paul
2008-12-16
1
-6
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+18
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Merge commit 'origin/master' into gallium-0.2
Brian Paul
2008-11-24
1
-16
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+26
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mesa: check that varying variable qualifiers agree
Brian Paul
2008-11-24
1
-3
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+28
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mesa: dump/debug varying vars list
Brian Paul
2008-11-24
1
-0
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+5
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mesa: add Flags field to gl_program_parameter
Brian Paul
2008-11-24
1
-1
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+2
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Merge commit 'origin/master' into gallium-0.2
Brian Paul
2008-11-11
1
-6
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+14
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Merge commit 'origin/gallium-0.1' into gallium-0.2
Brian Paul
2008-11-06
1
-0
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+6
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mesa: update the shader programs->TexturesUsed array at link time
Brian Paul
2008-11-06
1
-0
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+6
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mesa: additional debug flags for glsl debug/disassembly
Brian Paul
2008-11-01
1
-20
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+19
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mesa: Fix compiler warnings on Windows.
Michal Krol
2008-10-01
1
-1
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+1
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Merge commit 'origin/master' into gallium-0.2
Alan Hourihane
2008-11-01
1
-20
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+19
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mesa: Fix compiler warnings on Windows.
Michal Krol
2008-10-02
1
-1
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+1
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Merge commit 'origin/gallium-0.1' into gallium-0.2
Keith Whitwell
2008-09-18
1
-18
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+40
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mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi...
Brian Paul
2008-09-17
1
-18
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+32
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mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()
Brian Paul
2008-09-17
1
-0
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+9
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mesa: fix bug in previous changes to _slang_resolve_attributes()
Brian Paul
2008-09-17
1
-1
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+3
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mesa: rework GLSL vertex attribute binding
Brian Paul
2008-09-16
1
-67
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+72
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mesa: glsl: add usage tracking for uniform vars
Brian Paul
2008-08-19
1
-1
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+1
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mesa: glsl: fix linking of varying vars which are arrays
Brian Paul
2008-08-15
1
-40
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+40
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mesa: Silence compiler warnings on Windows.
Michal Krol
2008-08-07
1
-1
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+1
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mesa: glsl: additional error checking
Brian Paul
2008-08-06
1
-0
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+12
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mesa: glsl: count number of temp regs used
Haihao Xiang
2008-08-06
1
-1
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+34
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mesa: glsl: only try to link shaders defining main()
Brian Paul
2008-07-24
1
-5
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+6
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