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path: root/src/mesa/shader/slang/slang_link.c
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* Merge commit 'origin/master' into gallium-0.2Brian Paul2008-11-111-6/+14
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| * mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul2008-11-101-1/+4
| * mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul2008-11-101-5/+10
| * mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-061-0/+6
| * mesa: Fix compiler warnings on Windows.Brian Paul2008-11-051-1/+1
* | Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul2008-11-061-0/+6
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| * | mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-061-0/+6
| * | mesa: additional debug flags for glsl debug/disassemblyBrian Paul2008-11-011-20/+19
| * | mesa: Fix compiler warnings on Windows.Michal Krol2008-10-011-1/+1
* | | Merge commit 'origin/master' into gallium-0.2Alan Hourihane2008-11-011-20/+19
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| * | mesa: additional debug flags for glsl debug/disassemblyBrian Paul2008-11-011-20/+19
| * | mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()Brian Paul2008-09-231-0/+9
| * | mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi...Brian Paul2008-09-231-18/+32
* | | mesa: Fix compiler warnings on Windows.Michal Krol2008-10-021-1/+1
* | | Merge commit 'origin/gallium-0.1' into gallium-0.2Keith Whitwell2008-09-181-18/+40
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| * mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi...Brian Paul2008-09-171-18/+32
| * mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()Brian Paul2008-09-171-0/+9
| * mesa: fix bug in previous changes to _slang_resolve_attributes()Brian Paul2008-09-171-1/+3
| * mesa: rework GLSL vertex attribute bindingBrian Paul2008-09-161-67/+72
| * mesa: glsl: add usage tracking for uniform varsBrian Paul2008-08-191-1/+1
| * mesa: glsl: fix linking of varying vars which are arraysBrian Paul2008-08-151-40/+40
| * mesa: Silence compiler warnings on Windows.Michal Krol2008-08-071-1/+1
| * mesa: glsl: additional error checkingBrian Paul2008-08-061-0/+12
| * mesa: glsl: count number of temp regs usedHaihao Xiang2008-08-061-1/+34
| * mesa: glsl: only try to link shaders defining main()Brian Paul2008-07-241-5/+6
| * mesa: assorted glsl uniform/attribute fixesBrian Paul2008-07-211-2/+3
| * mesa: when linking a shader program, make sure all the shaders compiled OKBrian Paul2008-07-021-0/+8
| * Set the attribute as used.Alan Hourihane2008-06-041-0/+3
| * Fix a program refcounting error, don't share program parameter lists.Brian Paul2008-05-161-22/+10
| * mesa: updated commentBrian Paul2008-05-141-6/+3
| * gallium: implement full reference counting for vertex/fragment programsBrian2008-05-061-6/+6
| * mesa: no longer combine vertex/fragment shader parameters/uniformsBrian2008-04-041-140/+52
| * turn off debug outputBrian2007-10-261-1/+1
| * Re-implement GLSL texture sampler variables.Brian2007-10-261-44/+27
* | mesa: fix bug in previous changes to _slang_resolve_attributes()Brian Paul2008-09-171-1/+3
* | mesa: rework GLSL vertex attribute bindingBrian Paul2008-09-161-67/+72
* | mesa: glsl: grab latest fixes from gallium-0.1 branchBrian Paul2008-08-251-1/+1
* | mesa: import latest GLSL code from gallium-0.1 branchBrian Paul2008-08-161-47/+53
* | disable debug code accidentally enabled by prev commitBrian Paul2008-08-061-2/+2
* | mesa: glsl: count number of temp regs usedHaihao Xiang2008-08-061-3/+36
* | mesa: glsl: only try to link shaders defining main()Brian Paul2008-07-291-5/+6
* | mesa: assorted glsl uniform/attribute fixesBrian Paul2008-07-291-2/+3
* | mesa: when linking a shader program, make sure all the shaders compiled OKBrian Paul2008-07-021-0/+8
* | generate a link error if the vertex shader references too many texturesBrian Paul2008-07-021-0/+6
* | Set the attribute as used.Brian Paul2008-06-041-0/+3
* | Fix a program refcounting error, don't share program parameter lists.Brian Paul2008-05-161-22/+10
* | Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul2008-05-141-174/+62
* | implement full reference counting for vertex/fragment programsBrian2008-05-061-6/+8
* | glGetAttribLocation always returned 1 (bug 11774)Brian2007-07-311-1/+3
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* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-041-10/+10