| Commit message (Expand) | Author | Age | Files | Lines |
* | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | 2008-11-11 | 1 | -6/+14 |
|\ |
|
| * | mesa: track initialization status of uniform variables. Plus, asst clean-ups. | Brian Paul | 2008-11-10 | 1 | -1/+4 |
| * | mesa: fix logic error in GLSL linker when looking for main() shaders | Brian Paul | 2008-11-10 | 1 | -5/+10 |
| * | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul | 2008-11-06 | 1 | -0/+6 |
| * | mesa: Fix compiler warnings on Windows. | Brian Paul | 2008-11-05 | 1 | -1/+1 |
* | | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Brian Paul | 2008-11-06 | 1 | -0/+6 |
|\ \ |
|
| * | | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul | 2008-11-06 | 1 | -0/+6 |
| * | | mesa: additional debug flags for glsl debug/disassembly | Brian Paul | 2008-11-01 | 1 | -20/+19 |
| * | | mesa: Fix compiler warnings on Windows. | Michal Krol | 2008-10-01 | 1 | -1/+1 |
* | | | Merge commit 'origin/master' into gallium-0.2 | Alan Hourihane | 2008-11-01 | 1 | -20/+19 |
|\ \ \
| | |/
| |/| |
|
| * | | mesa: additional debug flags for glsl debug/disassembly | Brian Paul | 2008-11-01 | 1 | -20/+19 |
| * | | mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs() | Brian Paul | 2008-09-23 | 1 | -0/+9 |
| * | | mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi... | Brian Paul | 2008-09-23 | 1 | -18/+32 |
* | | | mesa: Fix compiler warnings on Windows. | Michal Krol | 2008-10-02 | 1 | -1/+1 |
* | | | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Keith Whitwell | 2008-09-18 | 1 | -18/+40 |
|\ \ \
| |/ /
|/| /
| |/ |
|
| * | mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi... | Brian Paul | 2008-09-17 | 1 | -18/+32 |
| * | mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs() | Brian Paul | 2008-09-17 | 1 | -0/+9 |
| * | mesa: fix bug in previous changes to _slang_resolve_attributes() | Brian Paul | 2008-09-17 | 1 | -1/+3 |
| * | mesa: rework GLSL vertex attribute binding | Brian Paul | 2008-09-16 | 1 | -67/+72 |
| * | mesa: glsl: add usage tracking for uniform vars | Brian Paul | 2008-08-19 | 1 | -1/+1 |
| * | mesa: glsl: fix linking of varying vars which are arrays | Brian Paul | 2008-08-15 | 1 | -40/+40 |
| * | mesa: Silence compiler warnings on Windows. | Michal Krol | 2008-08-07 | 1 | -1/+1 |
| * | mesa: glsl: additional error checking | Brian Paul | 2008-08-06 | 1 | -0/+12 |
| * | mesa: glsl: count number of temp regs used | Haihao Xiang | 2008-08-06 | 1 | -1/+34 |
| * | mesa: glsl: only try to link shaders defining main() | Brian Paul | 2008-07-24 | 1 | -5/+6 |
| * | mesa: assorted glsl uniform/attribute fixes | Brian Paul | 2008-07-21 | 1 | -2/+3 |
| * | mesa: when linking a shader program, make sure all the shaders compiled OK | Brian Paul | 2008-07-02 | 1 | -0/+8 |
| * | Set the attribute as used. | Alan Hourihane | 2008-06-04 | 1 | -0/+3 |
| * | Fix a program refcounting error, don't share program parameter lists. | Brian Paul | 2008-05-16 | 1 | -22/+10 |
| * | mesa: updated comment | Brian Paul | 2008-05-14 | 1 | -6/+3 |
| * | gallium: implement full reference counting for vertex/fragment programs | Brian | 2008-05-06 | 1 | -6/+6 |
| * | mesa: no longer combine vertex/fragment shader parameters/uniforms | Brian | 2008-04-04 | 1 | -140/+52 |
| * | turn off debug output | Brian | 2007-10-26 | 1 | -1/+1 |
| * | Re-implement GLSL texture sampler variables. | Brian | 2007-10-26 | 1 | -44/+27 |
* | | mesa: fix bug in previous changes to _slang_resolve_attributes() | Brian Paul | 2008-09-17 | 1 | -1/+3 |
* | | mesa: rework GLSL vertex attribute binding | Brian Paul | 2008-09-16 | 1 | -67/+72 |
* | | mesa: glsl: grab latest fixes from gallium-0.1 branch | Brian Paul | 2008-08-25 | 1 | -1/+1 |
* | | mesa: import latest GLSL code from gallium-0.1 branch | Brian Paul | 2008-08-16 | 1 | -47/+53 |
* | | disable debug code accidentally enabled by prev commit | Brian Paul | 2008-08-06 | 1 | -2/+2 |
* | | mesa: glsl: count number of temp regs used | Haihao Xiang | 2008-08-06 | 1 | -3/+36 |
* | | mesa: glsl: only try to link shaders defining main() | Brian Paul | 2008-07-29 | 1 | -5/+6 |
* | | mesa: assorted glsl uniform/attribute fixes | Brian Paul | 2008-07-29 | 1 | -2/+3 |
* | | mesa: when linking a shader program, make sure all the shaders compiled OK | Brian Paul | 2008-07-02 | 1 | -0/+8 |
* | | generate a link error if the vertex shader references too many textures | Brian Paul | 2008-07-02 | 1 | -0/+6 |
* | | Set the attribute as used. | Brian Paul | 2008-06-04 | 1 | -0/+3 |
* | | Fix a program refcounting error, don't share program parameter lists. | Brian Paul | 2008-05-16 | 1 | -22/+10 |
* | | Updated GLSL uniform/sampler handling from gallium-0.1 branch | Brian Paul | 2008-05-14 | 1 | -174/+62 |
* | | implement full reference counting for vertex/fragment programs | Brian | 2008-05-06 | 1 | -6/+8 |
* | | glGetAttribLocation always returned 1 (bug 11774) | Brian | 2007-07-31 | 1 | -1/+3 |
|/ |
|
* | Be more consistant with paths in #includes. Eventually, eliminate a bunch of... | Brian | 2007-07-04 | 1 | -10/+10 |