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src
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mesa
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shader
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slang
/
slang_ir.h
Commit message (
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)
Author
Age
Files
Lines
*
Added IR_SLE and IR_SLT for <= and < operations.
Brian
2007-03-08
1
-0
/
+2
*
IR_CJUMP0/1 no longer used/needed
Brian
2007-03-08
1
-2
/
+0
*
Replace slang_ir_node::Target w/ Field. Remove Comment field. Clean-up.
Brian
2007-02-23
1
-4
/
+5
*
Re-implement branching with slang_labels.
Brian
2007-02-23
1
-1
/
+3
*
Use IR_LOOP to represent do-while and for-loops.
Brian
2007-02-07
1
-1
/
+6
*
replace IR_BEGIN_LOOP/IR_END_LOOP with IR_LOOP
Brian
2007-02-06
1
-2
/
+1
*
redo IR_IF node, removing IR_ELSE, IR_ENDIF
Brian
2007-02-06
1
-3
/
+1
*
Initial implementation of high-level flow-control instructions.
Brian
2007-02-05
1
-0
/
+2
*
Initial support of loop and subroutine instructions.
Brian
2007-02-05
1
-3
/
+20
*
Overhaul handling of writemasks/swizzling. This fixes two problem cases:
Brian
2007-01-31
1
-3
/
+3
*
New asm instruction and IR_CLAMP node type to allow clamping to [0,1] with in...
Brian
2007-01-31
1
-0
/
+1
*
noise functions
Brian
2007-01-28
1
-0
/
+4
*
implement mix() with LRP instruction
Brian
2007-01-28
1
-1
/
+3
*
Clean-up of var/temp allocation function parameters.
Brian
2007-01-27
1
-2
/
+4
*
Initial implementation of OPCODE_IF/ELSE/ENDIF instructions.
Brian
2007-01-20
1
-0
/
+3
*
Implement do/while loops. Replace IR_CJUMP with IR_CJUMP0 and IR_CJUMP1 so
Brian
2007-01-19
1
-1
/
+2
*
Implement fragment discard/kill.
Brian
2007-01-19
1
-1
/
+2
*
Reimplement code for swizzling so that expressions like (p+q).x for vectors p...
Brian
2007-01-18
1
-2
/
+3
*
added IR_F_TO_I, update comments
Brian
2007-01-17
1
-3
/
+4
*
Redo the way array indexes are handled. Resolve storage location at code emi...
Brian
2007-01-15
1
-0
/
+1
*
Rework code related to temp register allocation, both for user variables
Brian
2007-01-13
1
-0
/
+1
*
Implement shadow samplers and dFdx(), dFdy() code generation.
Brian
2007-01-09
1
-0
/
+2
*
Implement projective texture sampling, 3D textures. Disable some debug output.
Brian
2007-01-08
1
-0
/
+1
*
Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope...
Brian
2007-01-05
1
-1
/
+0
*
initial code to get texture sampling limping along
Brian
2007-01-04
1
-2
/
+5
*
fix typos
Brian
2006-12-22
1
-2
/
+2
*
added IR_NEG for negation
Brian
2006-12-21
1
-1
/
+2
*
New IR_COND node for evaluating conditional expressions (for if/while/for).
Brian
2006-12-20
1
-18
/
+19
*
start implementing relational operators
Brian
2006-12-15
1
-1
/
+0
*
Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instruc...
Brian
2006-12-13
1
-0
/
+115