Commit message (Expand) | Author | Age | Files | Lines | |
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* | Implement shadow samplers and dFdx(), dFdy() code generation. | Brian | 2007-01-09 | 1 | -0/+2 |
* | Implement projective texture sampling, 3D textures. Disable some debug output. | Brian | 2007-01-08 | 1 | -0/+1 |
* | Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope... | Brian | 2007-01-05 | 1 | -1/+0 |
* | initial code to get texture sampling limping along | Brian | 2007-01-04 | 1 | -2/+5 |
* | fix typos | Brian | 2006-12-22 | 1 | -2/+2 |
* | added IR_NEG for negation | Brian | 2006-12-21 | 1 | -1/+2 |
* | New IR_COND node for evaluating conditional expressions (for if/while/for). | Brian | 2006-12-20 | 1 | -18/+19 |
* | start implementing relational operators | Brian | 2006-12-15 | 1 | -1/+0 |
* | Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instruc... | Brian | 2006-12-13 | 1 | -0/+115 |