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path: root/src/mesa/shader/slang/slang_ir.c
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* mesa: gl_register_file enum typedefBrian Paul2009-03-071-5/+5
* glsl: use new IR opcodes for TEX instructions with shadow comparisonBrian Paul2009-02-201-0/+3
* glsl: simplify IR storage for samplersBrian Paul2009-01-141-1/+21
* mesa: rework GLSL array code generationBrian Paul2008-11-191-0/+50
* mesa: no longer need Writemask field in GLSL IR nodesBrian Paul2008-11-131-17/+1
* mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted...Brian Paul2008-11-071-2/+5
* mesa: include shader/prog_instruction.hBrian Paul2008-11-071-0/+1
* mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul2008-11-061-1/+1
* mesa: import latest GLSL code from gallium-0.1 branchBrian Paul2008-08-161-6/+7
* mesa: glsl: various writemask/swizzle improvements and clean-upsBrian Paul2008-07-291-16/+2
* mesa: rework array/struct addressing code.Brian Paul2008-07-291-0/+63
* mesa: add missing VARYING case to storage_string()Brian Paul2008-07-081-0/+2
* mesa: add/fix some IrInfo entries for debugging purposesBrian Paul2008-07-011-3/+5
* Fix function call bug 11731. Also, fix up IR_CALL/IR_FUNC confusion.Brian2007-07-261-1/+1
* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-041-1/+1
* fix some DDX,DDY mix-upsBrian2007-05-021-1/+1
* Remove all the USE_MEMPOOL debug code.Brian2007-04-211-7/+8
* Use new memory pool allocator. Lots of debug code still in place...Brian2007-04-211-1/+5
* remove IR_BREAK_IF_FALSEBrian2007-03-281-4/+0
* Get rid of IR_CONT_IF_FALSEBrian2007-03-281-4/+0
* Get rid of IR_JUMP and related code.Brian2007-03-261-4/+0
* disable free() until other issues can be fixed...Brian2007-03-261-0/+2
* fix mistake in _slang_free_ir()Brian2007-03-241-1/+1
* Properly free the slang_ir_node->Store data (use ref counting).Brian2007-03-241-12/+45
* IR utility functionsBrian2007-03-241-0/+354