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path: root/src/mesa/shader/slang/slang_compile_variable.h
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* mesa: glsl: finish up support for precision qualifiersBrian Paul2008-08-071-0/+10
* mesa: fix some function inlining bugsBrian Paul2008-07-151-0/+1
* get rid of some unused slang_variable fieldsBrian2007-02-221-2/+0
* change all enum tokens to uppercaseBrian2007-02-161-10/+10
* remove slang_export.c and related codeBrian2007-02-021-5/+0
* slang_variable_scope now stores array of pointers to slang_variables.Brian2007-01-131-3/+3
* Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instruc...Brian2006-12-131-1/+6
* new slang_variable_scope_grow() functionBrian Paul2006-11-241-0/+3
* const correctnessBrian Paul2006-11-221-1/+1
* clean-up, commentsBrian Paul2006-11-221-15/+23
* reindentBrian Paul2006-11-181-35/+63
* s/int/GLboolean/Brian Paul2006-11-151-1/+1
* Cleanup code. Change constructor prototype.Michal Krol2006-05-161-2/+4
* Remove carriage-return chars *ONLY*.Michal Krol2006-04-181-93/+93
* More GLSL code:Michal Krol2006-02-271-61/+0
* More GLSL code:Michal Krol2006-02-211-1/+24
* More GLSL code.Michal Krol2006-02-181-1/+1
* Get it running for ARB_vertex_shader.Michal Krol2006-02-131-2/+4
* Split slang_compile.c into several smaller files - it was just too big.Michal Krol2006-01-301-0/+129