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path: root/src/mesa/shader/slang/slang_compile_variable.h
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* get rid of some unused slang_variable fieldsBrian2007-02-221-2/+0
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* change all enum tokens to uppercaseBrian2007-02-161-10/+10
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* remove slang_export.c and related codeBrian2007-02-021-5/+0
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* slang_variable_scope now stores array of pointers to slang_variables.Brian2007-01-131-3/+3
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* Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly ↵Brian2006-12-131-1/+6
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* new slang_variable_scope_grow() functionBrian Paul2006-11-241-0/+3
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* const correctnessBrian Paul2006-11-221-1/+1
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* clean-up, commentsBrian Paul2006-11-221-15/+23
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* reindentBrian Paul2006-11-181-35/+63
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* s/int/GLboolean/Brian Paul2006-11-151-1/+1
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* Cleanup code. Change constructor prototype.Michal Krol2006-05-161-2/+4
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* Remove carriage-return chars *ONLY*.Michal Krol2006-04-181-93/+93
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* More GLSL code:Michal Krol2006-02-271-61/+0
| | | | | | | | | | | | | - add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library;
* More GLSL code:Michal Krol2006-02-211-1/+24
| | | | | | | - uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%.
* More GLSL code.Michal Krol2006-02-181-1/+1
| | | | | | - general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff.
* Get it running for ARB_vertex_shader.Michal Krol2006-02-131-2/+4
| | | | | | | | | | | Add experimental print functions to builtin library. Some functionality missing: - automatic arrays; - general constructors; - local variable initialization; - texture sampling and noise; - semantic error checking; - function prototypes.
* Split slang_compile.c into several smaller files - it was just too big.Michal Krol2006-01-301-0/+129
Minor fixes and cosmetic changes.