aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/shader/slang/slang_compile_struct.c
Commit message (Collapse)AuthorAgeFilesLines
* change all enum tokens to uppercaseBrian2007-02-161-1/+1
|
* slang_variable_scope now stores array of pointers to slang_variables.Brian2007-01-131-2/+2
|
* Cleanup code. Change constructor prototype.Michal Krol2006-05-161-20/+11
|
* Remove carriage-return chars *ONLY*.Michal Krol2006-04-181-178/+178
|
* More GLSL code:Michal Krol2006-02-271-3/+1
| | | | | | | | | | | | | - add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library;
* More GLSL code:Michal Krol2006-02-211-3/+2
| | | | | | | - uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%.
* Get it running for ARB_vertex_shader.Michal Krol2006-02-131-21/+11
| | | | | | | | | | | Add experimental print functions to builtin library. Some functionality missing: - automatic arrays; - general constructors; - local variable initialization; - texture sampling and noise; - semantic error checking; - function prototypes.
* Split slang_compile.c into several smaller files - it was just too big.Michal Krol2006-01-301-0/+191
Minor fixes and cosmetic changes.