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path: root/src/mesa/shader/slang/slang_compile_operation.h
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* glsl: Remove unused member x from struct slang_operation.Vinson Lee2009-12-091-1/+0
* glsl: overhaul 'return' statement handlingBrian Paul2009-06-261-0/+1
* glsl: add commentsBrian Paul2009-06-261-0/+3
* glsl: added slang_operation_free_children()Brian Paul2009-06-261-0/+3
* glsl: added slang_oper_num_children() helperBrian Paul2009-06-261-0/+7
* glsl: added slang_operation_insert_child()Brian Paul2009-06-261-0/+3
* glsl: added slang_oper_child_const()Brian Paul2009-06-261-0/+8
* glsl: added slang_operation_literal_int/bool() helper functionsBrian Paul2009-06-261-0/+26
* glsl: added slang_operation_add_children() and slang_oper_child() helpersBrian Paul2009-06-261-0/+11
* mesa: glsl clean-upsBrian Paul2008-12-111-0/+6
* mesa: added support for GLSL 1.20 array.length() methodBrian Paul2008-11-241-0/+2
* mesa: fix some function inlining bugsBrian Paul2008-07-291-0/+5
* fix-up inlined/non-inlined function inconsistenciesBrian2007-07-261-1/+1
* Checkpoint: implementing true CAL/RET instructions for subroutine calls.Brian2007-03-261-0/+1
* Get rid of SLANG_OPER_GOTO, start rewrite of 'return' handling.Brian2007-03-261-2/+1
* Rework matrix-related code.Brian2007-03-081-0/+3
* s/equal/EQUAL/, fix bugs in logical or/and code.Brian2007-03-071-2/+2
* Re-implement branching with slang_labels.Brian2007-02-231-8/+1
* change all enum tokens to uppercaseBrian2007-02-161-65/+65
* Add literal_size field to slang_operation.Brian2007-02-031-0/+1
* remove unused slang_operation fieldsBrian2007-02-031-2/+0
* s/slang_assembly_typeinfo/slang_typeinfo/Brian2007-02-021-1/+1
* Lots of assorted changes.Brian2006-12-151-0/+3
* Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instruc...Brian2006-12-131-3/+16
* indent, comments, etcBrian Paul2006-11-281-7/+16
* clean-up, commentsBrian Paul2006-11-231-1/+3
* indentBrian Paul2006-11-221-76/+76
* Comments for operations.Brian Paul2006-11-151-54/+66
* Remove carriage-return chars *ONLY*.Michal Krol2006-04-181-117/+117
* Get it running for ARB_vertex_shader.Michal Krol2006-02-131-1/+1
* Split slang_compile.c into several smaller files - it was just too big.Michal Krol2006-01-301-0/+117