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path: root/src/mesa/shader/slang/slang_compile_operation.c
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* Lots of assorted changes.Brian2006-12-151-0/+11
| | | | | | Implement assignment/move for types larger than 4 floats. Fix codegen bug for "return expr" in inlined functions. More clean-up of storage allocation code (slang_resolve_storage).
* Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly ↵Brian2006-12-131-9/+93
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* indent, comments, etcBrian Paul2006-11-281-54/+71
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* Cleanup code. Change constructor prototype.Michal Krol2006-05-161-5/+1
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* Remove carriage-return chars *ONLY*.Michal Krol2006-04-181-102/+102
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* More GLSL code:Michal Krol2006-02-271-3/+1
| | | | | | | | | | | | | - add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library;
* Get it running for ARB_vertex_shader.Michal Krol2006-02-131-13/+2
| | | | | | | | | | | Add experimental print functions to builtin library. Some functionality missing: - automatic arrays; - general constructors; - local variable initialization; - texture sampling and noise; - semantic error checking; - function prototypes.
* Split slang_compile.c into several smaller files - it was just too big.Michal Krol2006-01-301-0/+115
Minor fixes and cosmetic changes.