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path: root/src/mesa/shader/slang/slang_compile_operation.c
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* Remove all the USE_MEMPOOL debug code.Brian2007-04-211-34/+8
* Use new memory pool allocator. Lots of debug code still in place...Brian2007-04-211-0/+27
* new varnames in slang_operation_insert()Brian2007-04-211-17/+17
* fix memleak in slang_operation_insert()Brian2007-04-211-0/+2
* Rework matrix-related code.Brian2007-03-081-0/+10
* s/equal/EQUAL/, fix bugs in logical or/and code.Brian2007-03-071-0/+3
* re-enable var scope destruct in slang_operation_destruct()Brian2007-02-261-4/+0
* change all enum tokens to uppercaseBrian2007-02-161-1/+1
* Add literal_size field to slang_operation.Brian2007-02-031-0/+2
* temporary disable some memory deallocations to work around a memory corruptio...Brian2007-01-041-0/+3
* Lots of assorted changes.Brian2006-12-151-0/+11
* Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instruc...Brian2006-12-131-9/+93
* indent, comments, etcBrian Paul2006-11-281-54/+71
* Cleanup code. Change constructor prototype.Michal Krol2006-05-161-5/+1
* Remove carriage-return chars *ONLY*.Michal Krol2006-04-181-102/+102
* More GLSL code:Michal Krol2006-02-271-3/+1
* Get it running for ARB_vertex_shader.Michal Krol2006-02-131-13/+2
* Split slang_compile.c into several smaller files - it was just too big.Michal Krol2006-01-301-0/+115