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path: root/src/mesa/shader/slang/slang_compile.h
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* mesa: move shader/slang/* sources to main/slang/*Brian Paul2010-06-101-100/+0
| | | | Reduce the source tree depth a bit.
* mesa: remove unused varpool code in glsl compilerBrian Paul2008-12-121-7/+0
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* mesa: more glsl type/function movementBrian Paul2008-12-121-0/+7
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* mesa: import latest GLSL code from gallium-0.1 branchBrian Paul2008-08-161-2/+2
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* plug in GLSL 1.20 unitBrian2007-04-091-3/+4
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* Overhaul of error handling.Brian2007-02-261-13/+0
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* change all enum tokens to uppercaseBrian2007-02-161-5/+8
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* remove unused fieldBrian2007-02-021-3/+0
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* rename slang_assemble_typeinfo.[ch] to slang_typeinfo.[ch]Brian2007-02-021-1/+1
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* remove more slang assembly-related codeBrian2007-02-021-1/+1
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* remove more assembly-related codeBrian2007-02-021-0/+2
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* remove slang_export.c and related codeBrian2007-02-021-8/+0
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* Remove all dependencies on the old slang interpreter/executor.Brian2007-02-021-2/+1
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* disable all x86 code, broken and will eventually be removedBrian2007-01-311-1/+1
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* Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code.Brian2007-01-041-1/+1
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* Clean-up and re-org of the main GLSL object types.Brian2006-12-191-1/+1
| | | | | | | Use the gl_shader struct as it should be. Renamed gl_linked_program to gl_shader_program. Store both shaders and programs in the same hash table and use the Type field to distinguish them.
* Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly ↵Brian2006-12-131-1/+3
| | | | instructions.
* Enable vec4 extension for x86 back-end.Michal Krol2006-08-021-1/+12
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* Cleanup code.Michal Krol2006-05-161-22/+34
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* Remove carriage-return chars *ONLY*.Michal Krol2006-04-181-26/+26
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* More GLSL code:Michal Krol2006-02-271-5/+7
| | | | | | | | | | | | | - add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library;
* More GLSL code:Michal Krol2006-02-211-1/+3
| | | | | | | - uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%.
* Get it running for ARB_vertex_shader.Michal Krol2006-02-131-2/+10
| | | | | | | | | | | Add experimental print functions to builtin library. Some functionality missing: - automatic arrays; - general constructors; - local variable initialization; - texture sampling and noise; - semantic error checking; - function prototypes.
* Split slang_compile.c into several smaller files - it was just too big.Michal Krol2006-01-301-208/+19
| | | | Minor fixes and cosmetic changes.
* intermediate code generator (not finished);Michal Krol2005-05-191-8/+27
| | | | generic back-end interpreter (interprets directly intermediate code)
* Add more error checking.Michal Krol2005-04-221-3/+8
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* remove carriage returnsBrian Paul2005-04-151-247/+247
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* implement info log; parse #version directiveMichal Krol2005-04-151-1/+13
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* simple front-end compilerMichal Krol2005-04-131-0/+235