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path: root/src/mesa/shader/slang/slang_compile.h
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* mesa: move shader/slang/* sources to main/slang/*Brian Paul2010-06-101-100/+0
* mesa: remove unused varpool code in glsl compilerBrian Paul2008-12-121-7/+0
* mesa: more glsl type/function movementBrian Paul2008-12-121-0/+7
* mesa: import latest GLSL code from gallium-0.1 branchBrian Paul2008-08-161-2/+2
* plug in GLSL 1.20 unitBrian2007-04-091-3/+4
* Overhaul of error handling.Brian2007-02-261-13/+0
* change all enum tokens to uppercaseBrian2007-02-161-5/+8
* remove unused fieldBrian2007-02-021-3/+0
* rename slang_assemble_typeinfo.[ch] to slang_typeinfo.[ch]Brian2007-02-021-1/+1
* remove more slang assembly-related codeBrian2007-02-021-1/+1
* remove more assembly-related codeBrian2007-02-021-0/+2
* remove slang_export.c and related codeBrian2007-02-021-8/+0
* Remove all dependencies on the old slang interpreter/executor.Brian2007-02-021-2/+1
* disable all x86 code, broken and will eventually be removedBrian2007-01-311-1/+1
* Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code.Brian2007-01-041-1/+1
* Clean-up and re-org of the main GLSL object types.Brian2006-12-191-1/+1
* Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instruc...Brian2006-12-131-1/+3
* Enable vec4 extension for x86 back-end.Michal Krol2006-08-021-1/+12
* Cleanup code.Michal Krol2006-05-161-22/+34
* Remove carriage-return chars *ONLY*.Michal Krol2006-04-181-26/+26
* More GLSL code:Michal Krol2006-02-271-5/+7
* More GLSL code:Michal Krol2006-02-211-1/+3
* Get it running for ARB_vertex_shader.Michal Krol2006-02-131-2/+10
* Split slang_compile.c into several smaller files - it was just too big.Michal Krol2006-01-301-208/+19
* intermediate code generator (not finished);Michal Krol2005-05-191-8/+27
* Add more error checking.Michal Krol2005-04-221-3/+8
* remove carriage returnsBrian Paul2005-04-151-247/+247
* implement info log; parse #version directiveMichal Krol2005-04-151-1/+13
* simple front-end compilerMichal Krol2005-04-131-0/+235