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src
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mesa
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shader
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slang
/
slang_compile.c
Commit message (
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)
Author
Age
Files
Lines
*
mesa: remove unused fixup table code in glsl compiler
Brian Paul
2009-01-06
1
-3
/
+1
*
mesa: checkpoint: GLSL 1.20 array constructors
Brian Paul
2009-01-06
1
-2
/
+2
*
mesa: glsl clean-ups
Brian Paul
2009-01-06
1
-0
/
+1
*
mesa: checkpoint commit of GLSL 1.20 array syntax.
Brian Paul
2009-01-06
1
-70
/
+176
*
mesa: remove debug code
Brian Paul
2009-01-06
1
-1
/
+0
*
mesa: added support for GLSL 1.20 array.length() method
Brian Paul
2009-01-06
1
-0
/
+30
*
mesa: support for GLSL 1.20 array types
Brian Paul
2009-01-06
1
-3
/
+59
*
mesa: copy centroid/invariance/precision info in parse_init_declarator()
Brian Paul
2009-01-06
1
-1
/
+4
*
mesa: glsl compiler debug code
Brian Paul
2009-01-06
1
-141
/
+151
*
mesa: add support for 'centroid' qualifier in GLSL 1.20
Brian Paul
2009-01-06
1
-0
/
+41
*
mesa: add support for 'invariant' keyword for GLSL 1.20
Brian Paul
2009-01-06
1
-34
/
+107
*
mesa: fix some bugs with precision qualifier parsing
Brian Paul
2008-10-31
1
-1
/
+21
*
mesa: glsl: remove reads of output regs from fragment shaders too
Brian Paul
2008-08-12
1
-8
/
+9
*
mesa: glsl: finish up support for precision qualifiers
Brian Paul
2008-08-07
1
-4
/
+17
*
mesa: Extend GLSL syntax to accept type precision in full type specifiers.
Michal Krol
2008-08-07
1
-6
/
+23
*
mesa: glsl: disallow user-defined functions/vars prefixed with gl_
Brian Paul
2008-08-05
1
-0
/
+27
*
mesa: glsl: generate error for main(any args)
Brian Paul
2008-08-05
1
-0
/
+6
*
mesa: disable debug code
Brian Paul
2008-07-29
1
-1
/
+1
*
mesa: glsl: assorted fixes for resolving polymorphic functions
Brian Paul
2008-07-25
1
-5
/
+25
*
mesa: glsl: only try to link shaders defining main()
Brian Paul
2008-07-24
1
-25
/
+22
*
mesa: implement grammar/parsing for precision/invariant syntax
Brian Paul
2008-07-16
1
-3
/
+131
*
mesa: assemble main() after all other functions
Brian Paul
2008-07-14
1
-14
/
+22
*
mesa: check for null shader->Source
Brian Paul
2008-07-09
1
-0
/
+3
*
mesa: compute global var size before doing codegen
Brian Paul
2008-07-08
1
-9
/
+9
*
mesa: added some debug code (disabled)
Brian Paul
2008-07-02
1
-0
/
+6
*
mesa: Use appropriate unsigned/signed, float/integer types.
José Fonseca
2008-06-24
1
-1
/
+1
*
glsl: make sure we replace all output reads with temporaries
Zack Rusin
2008-06-12
1
-1
/
+2
*
glsl: fix array size initialiazers using const variables
Zack Rusin
2008-06-09
1
-2
/
+26
*
fix incorrect sampler numbering/indexing.
Brian Paul
2008-05-20
1
-3
/
+0
*
mesa: dead code removal
Brian Paul
2008-05-14
1
-3
/
+0
*
mesa: call _mesa_remove_varying_reads() after compiling vertex shaders
Brian
2008-04-07
1
-0
/
+15
*
Re-implement GLSL texture sampler variables.
Brian
2007-10-26
1
-0
/
+6
*
Implement gl_PointCoord attribute for GLSL fragment shaders.
Brian
2007-10-24
1
-0
/
+11
*
call ctx->Driver.NewProgram() instead of _mesa_new_program()
Brian
2007-07-24
1
-1
/
+1
*
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-07-04
1
-5
/
+5
*
don't ignore return value of _slang_codegen_global_variable()
Brian
2007-05-11
1
-1
/
+2
*
Remove all the USE_MEMPOOL debug code.
Brian
2007-04-21
1
-95
/
+18
*
Use new memory pool allocator. Lots of debug code still in place...
Brian
2007-04-21
1
-0
/
+84
*
init A.curFuncEndLabel = NULL
Brian
2007-04-19
1
-0
/
+1
*
update SLANG version test
Brian
2007-04-10
1
-2
/
+10
*
plug in GLSL 1.20 unit
Brian
2007-04-09
1
-1
/
+18
*
support for GLSL 1.20 non-square matrices
Brian
2007-04-08
1
-0
/
+25
*
fix some mem leaks
Brian
2007-03-24
1
-6
/
+9
*
Implement GL_ARB_texture_rectangle support
Brian
2007-03-12
1
-2
/
+10
*
s/equal/EQUAL/, fix bugs in logical or/and code.
Brian
2007-03-07
1
-2
/
+2
*
fix logic for reporting errors
Brian
2007-02-26
1
-9
/
+23
*
fix error flagging
Brian
2007-02-26
1
-9
/
+2
*
Overhaul of error handling.
Brian
2007-02-26
1
-109
/
+5
*
get rid of some unused slang_variable fields
Brian
2007-02-22
1
-1
/
+0
*
forgot to return length in parse_array_len()
Brian
2007-02-20
1
-0
/
+2
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