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path: root/src/mesa/shader/slang/slang_compile.c
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* mesa: remove unused fixup table code in glsl compilerBrian Paul2009-01-061-3/+1
* mesa: checkpoint: GLSL 1.20 array constructorsBrian Paul2009-01-061-2/+2
* mesa: glsl clean-upsBrian Paul2009-01-061-0/+1
* mesa: checkpoint commit of GLSL 1.20 array syntax.Brian Paul2009-01-061-70/+176
* mesa: remove debug codeBrian Paul2009-01-061-1/+0
* mesa: added support for GLSL 1.20 array.length() methodBrian Paul2009-01-061-0/+30
* mesa: support for GLSL 1.20 array typesBrian Paul2009-01-061-3/+59
* mesa: copy centroid/invariance/precision info in parse_init_declarator()Brian Paul2009-01-061-1/+4
* mesa: glsl compiler debug codeBrian Paul2009-01-061-141/+151
* mesa: add support for 'centroid' qualifier in GLSL 1.20Brian Paul2009-01-061-0/+41
* mesa: add support for 'invariant' keyword for GLSL 1.20Brian Paul2009-01-061-34/+107
* mesa: fix some bugs with precision qualifier parsingBrian Paul2008-10-311-1/+21
* mesa: glsl: remove reads of output regs from fragment shaders tooBrian Paul2008-08-121-8/+9
* mesa: glsl: finish up support for precision qualifiersBrian Paul2008-08-071-4/+17
* mesa: Extend GLSL syntax to accept type precision in full type specifiers.Michal Krol2008-08-071-6/+23
* mesa: glsl: disallow user-defined functions/vars prefixed with gl_Brian Paul2008-08-051-0/+27
* mesa: glsl: generate error for main(any args)Brian Paul2008-08-051-0/+6
* mesa: disable debug codeBrian Paul2008-07-291-1/+1
* mesa: glsl: assorted fixes for resolving polymorphic functionsBrian Paul2008-07-251-5/+25
* mesa: glsl: only try to link shaders defining main()Brian Paul2008-07-241-25/+22
* mesa: implement grammar/parsing for precision/invariant syntaxBrian Paul2008-07-161-3/+131
* mesa: assemble main() after all other functionsBrian Paul2008-07-141-14/+22
* mesa: check for null shader->SourceBrian Paul2008-07-091-0/+3
* mesa: compute global var size before doing codegenBrian Paul2008-07-081-9/+9
* mesa: added some debug code (disabled)Brian Paul2008-07-021-0/+6
* mesa: Use appropriate unsigned/signed, float/integer types.José Fonseca2008-06-241-1/+1
* glsl: make sure we replace all output reads with temporariesZack Rusin2008-06-121-1/+2
* glsl: fix array size initialiazers using const variablesZack Rusin2008-06-091-2/+26
* fix incorrect sampler numbering/indexing.Brian Paul2008-05-201-3/+0
* mesa: dead code removalBrian Paul2008-05-141-3/+0
* mesa: call _mesa_remove_varying_reads() after compiling vertex shadersBrian2008-04-071-0/+15
* Re-implement GLSL texture sampler variables.Brian2007-10-261-0/+6
* Implement gl_PointCoord attribute for GLSL fragment shaders.Brian2007-10-241-0/+11
* call ctx->Driver.NewProgram() instead of _mesa_new_program()Brian2007-07-241-1/+1
* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-041-5/+5
* don't ignore return value of _slang_codegen_global_variable()Brian2007-05-111-1/+2
* Remove all the USE_MEMPOOL debug code.Brian2007-04-211-95/+18
* Use new memory pool allocator. Lots of debug code still in place...Brian2007-04-211-0/+84
* init A.curFuncEndLabel = NULLBrian2007-04-191-0/+1
* update SLANG version testBrian2007-04-101-2/+10
* plug in GLSL 1.20 unitBrian2007-04-091-1/+18
* support for GLSL 1.20 non-square matricesBrian2007-04-081-0/+25
* fix some mem leaksBrian2007-03-241-6/+9
* Implement GL_ARB_texture_rectangle supportBrian2007-03-121-2/+10
* s/equal/EQUAL/, fix bugs in logical or/and code.Brian2007-03-071-2/+2
* fix logic for reporting errorsBrian2007-02-261-9/+23
* fix error flaggingBrian2007-02-261-9/+2
* Overhaul of error handling.Brian2007-02-261-109/+5
* get rid of some unused slang_variable fieldsBrian2007-02-221-1/+0
* forgot to return length in parse_array_len()Brian2007-02-201-0/+2