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src
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mesa
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shader
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slang
/
slang_compile.c
Commit message (
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)
Author
Age
Files
Lines
*
mesa: implement grammar/parsing for precision/invariant syntax
Brian Paul
2008-07-16
1
-3
/
+131
*
mesa: assemble main() after all other functions
Brian Paul
2008-07-14
1
-14
/
+22
*
mesa: check for null shader->Source
Brian Paul
2008-07-09
1
-0
/
+3
*
mesa: compute global var size before doing codegen
Brian Paul
2008-07-08
1
-9
/
+9
*
mesa: added some debug code (disabled)
Brian Paul
2008-07-02
1
-0
/
+6
*
mesa: Use appropriate unsigned/signed, float/integer types.
José Fonseca
2008-06-24
1
-1
/
+1
*
glsl: make sure we replace all output reads with temporaries
Zack Rusin
2008-06-12
1
-1
/
+2
*
glsl: fix array size initialiazers using const variables
Zack Rusin
2008-06-09
1
-2
/
+26
*
fix incorrect sampler numbering/indexing.
Brian Paul
2008-05-20
1
-3
/
+0
*
mesa: dead code removal
Brian Paul
2008-05-14
1
-3
/
+0
*
mesa: call _mesa_remove_varying_reads() after compiling vertex shaders
Brian
2008-04-07
1
-0
/
+15
*
Re-implement GLSL texture sampler variables.
Brian
2007-10-26
1
-0
/
+6
*
Implement gl_PointCoord attribute for GLSL fragment shaders.
Brian
2007-10-24
1
-0
/
+11
*
call ctx->Driver.NewProgram() instead of _mesa_new_program()
Brian
2007-07-24
1
-1
/
+1
*
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-07-04
1
-5
/
+5
*
don't ignore return value of _slang_codegen_global_variable()
Brian
2007-05-11
1
-1
/
+2
*
Remove all the USE_MEMPOOL debug code.
Brian
2007-04-21
1
-95
/
+18
*
Use new memory pool allocator. Lots of debug code still in place...
Brian
2007-04-21
1
-0
/
+84
*
init A.curFuncEndLabel = NULL
Brian
2007-04-19
1
-0
/
+1
*
update SLANG version test
Brian
2007-04-10
1
-2
/
+10
*
plug in GLSL 1.20 unit
Brian
2007-04-09
1
-1
/
+18
*
support for GLSL 1.20 non-square matrices
Brian
2007-04-08
1
-0
/
+25
*
fix some mem leaks
Brian
2007-03-24
1
-6
/
+9
*
Implement GL_ARB_texture_rectangle support
Brian
2007-03-12
1
-2
/
+10
*
s/equal/EQUAL/, fix bugs in logical or/and code.
Brian
2007-03-07
1
-2
/
+2
*
fix logic for reporting errors
Brian
2007-02-26
1
-9
/
+23
*
fix error flagging
Brian
2007-02-26
1
-9
/
+2
*
Overhaul of error handling.
Brian
2007-02-26
1
-109
/
+5
*
get rid of some unused slang_variable fields
Brian
2007-02-22
1
-1
/
+0
*
forgot to return length in parse_array_len()
Brian
2007-02-20
1
-0
/
+2
*
change all enum tokens to uppercase
Brian
2007-02-16
1
-112
/
+112
*
abort upon errors (temporary)
Brian
2007-02-16
1
-1
/
+4
*
Add literal_size field to slang_operation.
Brian
2007-02-03
1
-0
/
+3
*
clean-ups
Brian
2007-02-02
1
-18
/
+2
*
s/slang_assembly_name_space/slang_name_space/
Brian
2007-02-02
1
-1
/
+1
*
remove more assembly-related code
Brian
2007-02-02
1
-69
/
+1
*
move some functions, disable some code in preparation for removing assembly code
Brian
2007-02-02
1
-5
/
+8
*
remove slang_export.c and related code
Brian
2007-02-02
1
-51
/
+0
*
Remove all dependencies on the old slang interpreter/executor.
Brian
2007-02-02
1
-27
/
+1
*
use _slang_simplify() to evaluate array sizes
Brian
2007-02-02
1
-2
/
+6
*
disable all x86 code, broken and will eventually be removed
Brian
2007-01-31
1
-3
/
+2
*
Lots of vartable clean-ups, fixes. Report an error message when we run out
Brian
2007-01-28
1
-1
/
+14
*
Rework code related to temp register allocation, both for user variables
Brian
2007-01-13
1
-16
/
+40
*
Fix a problem with inlined "return" statements. Make some attempt to free te...
Brian
2007-01-11
1
-0
/
+2
*
checkpoint: codegen for global vars w/ initializers
Brian
2007-01-10
1
-2
/
+18
*
Implement vertex attribute binding.
Brian
2007-01-09
1
-0
/
+1
*
Checkpoint: re-org of (global) variable allocation code. More to come...
Brian
2007-01-08
1
-2
/
+4
*
Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope...
Brian
2007-01-05
1
-59
/
+8
*
Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code.
Brian
2007-01-04
1
-28
/
+66
*
Clean-up and re-org of the main GLSL object types.
Brian
2006-12-19
1
-2
/
+21
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