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path: root/src/mesa/shader/slang/slang_compile.c
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* mesa: implement grammar/parsing for precision/invariant syntaxBrian Paul2008-07-161-3/+131
* mesa: assemble main() after all other functionsBrian Paul2008-07-141-14/+22
* mesa: check for null shader->SourceBrian Paul2008-07-091-0/+3
* mesa: compute global var size before doing codegenBrian Paul2008-07-081-9/+9
* mesa: added some debug code (disabled)Brian Paul2008-07-021-0/+6
* mesa: Use appropriate unsigned/signed, float/integer types.José Fonseca2008-06-241-1/+1
* glsl: make sure we replace all output reads with temporariesZack Rusin2008-06-121-1/+2
* glsl: fix array size initialiazers using const variablesZack Rusin2008-06-091-2/+26
* fix incorrect sampler numbering/indexing.Brian Paul2008-05-201-3/+0
* mesa: dead code removalBrian Paul2008-05-141-3/+0
* mesa: call _mesa_remove_varying_reads() after compiling vertex shadersBrian2008-04-071-0/+15
* Re-implement GLSL texture sampler variables.Brian2007-10-261-0/+6
* Implement gl_PointCoord attribute for GLSL fragment shaders.Brian2007-10-241-0/+11
* call ctx->Driver.NewProgram() instead of _mesa_new_program()Brian2007-07-241-1/+1
* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-041-5/+5
* don't ignore return value of _slang_codegen_global_variable()Brian2007-05-111-1/+2
* Remove all the USE_MEMPOOL debug code.Brian2007-04-211-95/+18
* Use new memory pool allocator. Lots of debug code still in place...Brian2007-04-211-0/+84
* init A.curFuncEndLabel = NULLBrian2007-04-191-0/+1
* update SLANG version testBrian2007-04-101-2/+10
* plug in GLSL 1.20 unitBrian2007-04-091-1/+18
* support for GLSL 1.20 non-square matricesBrian2007-04-081-0/+25
* fix some mem leaksBrian2007-03-241-6/+9
* Implement GL_ARB_texture_rectangle supportBrian2007-03-121-2/+10
* s/equal/EQUAL/, fix bugs in logical or/and code.Brian2007-03-071-2/+2
* fix logic for reporting errorsBrian2007-02-261-9/+23
* fix error flaggingBrian2007-02-261-9/+2
* Overhaul of error handling.Brian2007-02-261-109/+5
* get rid of some unused slang_variable fieldsBrian2007-02-221-1/+0
* forgot to return length in parse_array_len()Brian2007-02-201-0/+2
* change all enum tokens to uppercaseBrian2007-02-161-112/+112
* abort upon errors (temporary)Brian2007-02-161-1/+4
* Add literal_size field to slang_operation.Brian2007-02-031-0/+3
* clean-upsBrian2007-02-021-18/+2
* s/slang_assembly_name_space/slang_name_space/Brian2007-02-021-1/+1
* remove more assembly-related codeBrian2007-02-021-69/+1
* move some functions, disable some code in preparation for removing assembly codeBrian2007-02-021-5/+8
* remove slang_export.c and related codeBrian2007-02-021-51/+0
* Remove all dependencies on the old slang interpreter/executor.Brian2007-02-021-27/+1
* use _slang_simplify() to evaluate array sizesBrian2007-02-021-2/+6
* disable all x86 code, broken and will eventually be removedBrian2007-01-311-3/+2
* Lots of vartable clean-ups, fixes. Report an error message when we run outBrian2007-01-281-1/+14
* Rework code related to temp register allocation, both for user variablesBrian2007-01-131-16/+40
* Fix a problem with inlined "return" statements. Make some attempt to free te...Brian2007-01-111-0/+2
* checkpoint: codegen for global vars w/ initializersBrian2007-01-101-2/+18
* Implement vertex attribute binding.Brian2007-01-091-0/+1
* Checkpoint: re-org of (global) variable allocation code. More to come...Brian2007-01-081-2/+4
* Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope...Brian2007-01-051-59/+8
* Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code.Brian2007-01-041-28/+66
* Clean-up and re-org of the main GLSL object types.Brian2006-12-191-2/+21