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mesa
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shader
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slang
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slang_codegen.h
Commit message (
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Author
Age
Files
Lines
*
glsl: fix a bug involving 'continue' in 'for' loops
Brian Paul
2009-06-26
1
-0
/
+1
*
glsl: added slang_assemble_ctx::EmitContReturn field, init
Brian Paul
2009-06-26
1
-0
/
+1
*
Revert "slang: if/else/break & if/else/continue work for unrolled loops"
Brian Paul
2009-06-26
1
-1
/
+0
*
glsl: implement compiling/linking of separate compilation units
Brian Paul
2009-04-01
1
-0
/
+1
*
slang: if/else/break & if/else/continue work for unrolled loops
Alan Hourihane
2009-03-19
1
-0
/
+1
*
glsl: propagate pragma info down into compiler from preprocessor
Brian Paul
2009-01-14
1
-0
/
+1
*
mesa: move some glsl compiler functions to different files to be more consistant
Brian Paul
2008-12-12
1
-0
/
+13
*
mesa: import latest GLSL code from gallium-0.1 branch
Brian Paul
2008-08-16
1
-1
/
+1
*
_slang_gen_function_call_name() now tries to adapt function calls (expand
Brian
2007-01-17
1
-0
/
+3
*
checkpoint: codegen for global vars w/ initializers
Brian
2007-01-10
1
-4
/
+3
*
Checkpoint: re-org of (global) variable allocation code. More to come...
Brian
2007-01-08
1
-1
/
+2
*
Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope...
Brian
2007-01-05
1
-0
/
+3
*
Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instruc...
Brian
2006-12-13
1
-0
/
+39