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path: root/src/mesa/shader/slang/slang_codegen.c
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* mesa: glsl: better error messagesBrian Paul2008-08-121-3/+3
* mesa: glsl: check for rect tex samplersBrian Paul2008-08-061-1/+9
* mesa: glsl: disallow initializers for varying varsBrian Paul2008-08-061-2/+10
* mesa: glsl: more type checking for attribute/varying/uniform vars/localsBrian Paul2008-08-061-4/+14
* mesa: glsl: check that attribute vars are of float/vec/mat typeBrian Paul2008-08-061-0/+8
* mesa: glsl: more assignment type checkingBrian Paul2008-08-061-60/+87
* mesa: glsl: count number of temp regs usedHaihao Xiang2008-08-061-2/+0
* mesa: glsl: code consolidation in _slang_gen_declaration()Brian Paul2008-08-051-36/+29
* mesa: glsl: additional type checking for assignments, inequalitiesBrian Paul2008-08-051-0/+16
* mesa: glsl: re-enable assignment type checkingBrian Paul2008-08-051-30/+30
* mesa: glsl: re-org of intermediate/temp storageBrian Paul2008-08-051-20/+41
* mesa: glsl: disable broken assignment type checking for nowBrian Paul2008-08-051-0/+1
* mesa: glsl: check struct types in _slang_assignment_compatible()Brian Paul2008-08-041-1/+14
* mesa: glsl: varying vars can't be user-defined structsBrian Paul2008-08-041-1/+8
* mesa: glsl: if/while/do condition must be booleanBrian Paul2008-08-041-2/+24
* mesa: glsl: additional type checking for ?: and = operatorsBrian Paul2008-08-041-6/+69
* mesa: glsl: don't allow comparision of arraysBrian Paul2008-08-041-18/+30
* mesa: glsl: error on const-qualified array declarationsBrian Paul2008-08-041-5/+13
* mesa: glsl: added null ptr checkBrian Paul2008-08-041-0/+2
* mesa: glsl: check that rhs of const var initializer is also constBrian Paul2008-08-041-0/+38
* mesa: glsl: fix initialize size error checkBrian Paul2008-08-041-1/+1
* mesa: glsl: added initializer size/type error checkingBrian Paul2008-08-041-4/+5
* mesa: glsl: assorted fixes for resolving polymorphic functionsBrian Paul2008-07-251-48/+130
* mesa: glsl: additional error detectionBrian Paul2008-07-251-7/+53
* mesa: gls: fix broken else clause of conditional break/continueBrian Paul2008-07-241-10/+4
* mesa: Silence compiler warning on windows.Michal Krol2008-07-241-1/+1
* mesa: glsl: mark constructor params as constBrian Paul2008-07-231-1/+2
* mesa: glsl: rework swizzle storage handlingBrian Paul2008-07-221-2/+22
* mesa: glsl: implement constructor functions for user-defined typesBrian Paul2008-07-221-0/+166
* mesa: fix +=, -=, etc. operatorsBrian Paul2008-07-211-4/+4
* mesa: assorted glsl uniform/attribute fixesBrian Paul2008-07-211-2/+19
* mesa: remove debug codeBrian Paul2008-07-211-1/+0
* mesa: glsl: various writemask/swizzle improvements and clean-upsBrian Paul2008-07-181-18/+44
* mesa: rework array/struct addressing code.Brian Paul2008-07-181-50/+104
* mesa: fix some function inlining bugsBrian Paul2008-07-151-25/+16
* mesa: Silence compiler warnings on Windows.Michal Krol2008-07-151-1/+1
* mesa: fix bug/failure in recursive function inliningBrian Paul2008-07-081-6/+56
* mesa: fix array storage allocation bugBrian Paul2008-07-031-0/+8
* mesa: fix a GLSL vector subscript/writemask bugBrian Paul2008-07-011-47/+90
* mesa: move some functionsBrian Paul2008-07-011-99/+99
* mesa: better function inlining in the presence of 'return' statementsBrian Paul2008-07-011-23/+105
* fix incorrect sampler numbering/indexing.Brian Paul2008-05-201-2/+1
* fix-up inlined/non-inlined function inconsistenciesBrian Paul2008-05-141-8/+8
* rewrite some of the mat*mat, mat*vec intrinsicsBrian Paul2008-05-141-44/+0
* mesa: minor bug fixes, null ptr checks, dead code removalBrian Paul2008-05-141-11/+8
* mesa: fix (harmless?) assignment in assertKeith Whitwell2008-03-131-1/+1
* Re-implement GLSL texture sampler variables.Brian2007-10-261-3/+12
* Implement gl_PointCoord attribute for GLSL fragment shaders.Brian2007-10-241-1/+5
* Fix function call bug 11731. Also, fix up IR_CALL/IR_FUNC confusion.Brian2007-07-261-8/+19
* generate error upon writing to varying var in fragment program (bug 11733)Brian2007-07-261-5/+8