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src
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mesa
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shader
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slang
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slang_codegen.c
Commit message (
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)
Author
Age
Files
Lines
*
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
Brian Paul
2009-01-07
1
-1
/
+1
*
mesa: Add _mesa_snprintf.
José Fonseca
2009-01-07
1
-1
/
+1
*
glsl: disable some unused functions (but don't remove just yet)
Brian Paul
2009-01-07
1
-1
/
+8
*
glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
Brian Paul
2009-01-07
1
-24
/
+58
*
glsl: loop unroll adjustments
Brian Paul
2009-01-06
1
-1
/
+20
*
glsl: implement loop unrolling for simple 'for' loops
Brian Paul
2009-01-06
1
-24
/
+205
*
mesa: Move var declaration to top of scope.
Brian Paul
2009-01-06
1
-0
/
+8
*
mesa: fix a GLSL swizzled writemask bug
Brian Paul
2009-01-05
1
-2
/
+18
*
mesa: increase max texture image units and GLSL samplers to 16
Brian Paul
2008-12-31
1
-1
/
+1
*
mesa: fix some GLSL array regressions
Brian Paul
2008-12-16
1
-63
/
+50
*
mesa: bump glsl grammar revision
Brian Paul
2008-12-15
1
-1
/
+1
*
mesa: more re-org of variable declarations in glsl compiler
Brian Paul
2008-12-15
1
-52
/
+56
*
mesa: more comments, clean up
Brian Paul
2008-12-15
1
-10
/
+12
*
mesa: added comments, remove unused code
Brian Paul
2008-12-15
1
-32
/
+9
*
mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()
Brian Paul
2008-12-15
1
-18
/
+59
*
mesa: place glsl constant arrays in constant memory
Brian Paul
2008-12-12
1
-7
/
+93
*
mesa: code clean-up in glsl compiler
Brian Paul
2008-12-12
1
-7
/
+8
*
mesa: remove unneeded swizzle init code in glsl compiler
Brian Paul
2008-12-12
1
-18
/
+0
*
mesa: disable glsl debug output
Brian Paul
2008-12-12
1
-2
/
+2
*
mesa: basic array constructors work now
Brian Paul
2008-12-12
1
-13
/
+144
*
mesa: fix some more GLSL 1.20 array things.
Brian Paul
2008-12-12
1
-3
/
+11
*
mesa: more glsl function renaming
Brian Paul
2008-12-12
1
-16
/
+16
*
mesa: glsl compiler function renaming
Brian Paul
2008-12-12
1
-13
/
+13
*
mesa: move some glsl compiler functions to different files to be more consistant
Brian Paul
2008-12-12
1
-0
/
+14
*
mesa: checkpoint: GLSL 1.20 array constructors
Brian Paul
2008-12-12
1
-15
/
+35
*
mesa: consolidate variable declaration initializer code for globals too
Brian Paul
2008-12-11
1
-19
/
+3
*
mesa: move variable initializer IR generation into _slang_gen_var_decl()
Brian Paul
2008-12-11
1
-79
/
+93
*
mesa: simplify some glsl variable declaration code
Brian Paul
2008-12-11
1
-23
/
+21
*
mesa: glsl clean-ups
Brian Paul
2008-12-11
1
-47
/
+48
*
mesa: checkpoint commit of GLSL 1.20 array syntax.
Brian Paul
2008-12-11
1
-13
/
+5
*
mesa: add missing type check for function calls
Brian Paul
2008-11-26
1
-0
/
+15
*
mesa: added support for GLSL 1.20 array.length() method
Brian Paul
2008-11-24
1
-0
/
+42
*
mesa: set flags for varying vars
Brian Paul
2008-11-24
1
-4
/
+13
*
mesa: add Flags field to gl_program_parameter
Brian Paul
2008-11-24
1
-1
/
+3
*
mesa: issue error, don't crash, when calling a prototyped, but undefined func...
Brian Paul
2008-11-21
1
-0
/
+7
*
mesa: better variable name: s/aux/store/
Brian Paul
2008-11-21
1
-7
/
+7
*
mesa: rework GLSL array code generation
Brian Paul
2008-11-19
1
-21
/
+11
*
mesa: updated comment
Brian Paul
2008-11-19
1
-0
/
+2
*
mesa: no longer need Writemask field in GLSL IR nodes
Brian Paul
2008-11-13
1
-4
/
+0
*
mesa: remove some do-nothing GLSL code
Brian Paul
2008-11-13
1
-16
/
+0
*
mesa: track initialization status of uniform variables. Plus, asst clean-ups.
Brian Paul
2008-11-10
1
-8
/
+9
*
mesa: initial support for uniform variable initializers.
Brian Paul
2008-11-10
1
-5
/
+22
*
mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted...
Brian Paul
2008-11-07
1
-0
/
+3
*
mesa: fix a GLSL array indexing codegen bug
Brian Paul
2008-11-05
1
-1
/
+1
*
mesa: fix float-valued GLSL vertex attribute variables
Brian Paul
2008-11-04
1
-8
/
+8
*
mesa: fix assignment / parameter passing of sampler types
Brian Paul
2008-11-01
1
-7
/
+7
*
mesa: fix copy/paste error in GLSL error msg
Brian Paul
2008-10-31
1
-1
/
+1
*
mesa: prevent the slang code generator from aborting when faced with a sample...
Sam Hocevar
2008-09-25
1
-1
/
+5
*
mesa: glsl: grab latest fixes from gallium-0.1 branch
Brian Paul
2008-08-25
1
-7
/
+36
*
mesa: import latest GLSL code from gallium-0.1 branch
Brian Paul
2008-08-16
1
-100
/
+384
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