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path: root/src/mesa/shader/slang/slang_codegen.c
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* glsl: implement compiling/linking of separate compilation unitsBrian Paul2009-04-011-5/+14
* slang: Use _mesa_snprintf() wrapper.Michal Krol2009-03-201-1/+1
* slang: support uniform arraysAlan Hourihane2009-03-191-1/+13
* glsl: when debug pragma is on, emit comments about function calls/inlinesBrian Paul2009-03-191-0/+6
* slang: if/else/break & if/else/continue work for unrolled loopsAlan Hourihane2009-03-191-7/+37
* slang: redo the last commit for if/break & if/continue tests as itAlan Hourihane2009-03-181-1/+8
* Revert "slang: if we detect an if/break or if/continue within a loop and we're"Alan Hourihane2009-03-181-28/+17
* slang: if we detect an if/break or if/continue within a loop and we'reAlan Hourihane2009-03-181-17/+28
* glsl: remove _slang_attach_storage() functionBrian Paul2009-03-101-52/+21
* glsl: some clean-ups, remove old assertions, add new assertionsBrian Paul2009-03-101-7/+6
* glsl: remove stray/unneeded totalSize assignmentBrian Paul2009-03-101-1/+1
* mesa: gl_register_file enum typedefBrian Paul2009-03-071-1/+1
* mesa: rename, reorder FRAG_RESULT_x tokensBrian Paul2009-02-281-2/+2
* glsl: use new IR opcodes for TEX instructions with shadow comparisonBrian Paul2009-02-201-0/+10
* glsl: rename GLSL texture assembly instructions to be more legibleBrian Paul2009-02-201-12/+12
* glsl: fix vec4_texp_rect IR code (need projective version)Brian Paul2009-02-201-1/+1
* glsl: silence some uninit var warningsBrian Paul2009-02-161-1/+1
* glsl: minor clean-up for rect sampler testBrian Paul2009-01-141-5/+18
* glsl: propagate pragma info down into compiler from preprocessorBrian Paul2009-01-141-2/+2
* glsl: simplify IR storage for samplersBrian Paul2009-01-141-1/+1
* glsl: fix regression from sampler arrays commitAlan Hourihane2009-01-141-3/+1
* glsl: fix a comment typoAlan Hourihane2009-01-141-1/+1
* glsl: support sampler arrays.Alan Hourihane2009-01-141-4/+29
* glsl: make minimum struct size = 2, not 1Brian Paul2009-01-091-1/+8
* glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITYBrian Paul2009-01-071-1/+1
* mesa: Add _mesa_snprintf.José Fonseca2009-01-071-1/+1
* glsl: disable some unused functions (but don't remove just yet)Brian Paul2009-01-071-1/+8
* glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."Brian Paul2009-01-071-24/+58
* glsl: loop unroll adjustmentsBrian Paul2009-01-061-1/+20
* glsl: implement loop unrolling for simple 'for' loopsBrian Paul2009-01-061-24/+205
* mesa: Move var declaration to top of scope.Brian Paul2009-01-061-0/+8
* mesa: fix a GLSL swizzled writemask bugBrian Paul2009-01-051-2/+18
* mesa: increase max texture image units and GLSL samplers to 16Brian Paul2008-12-311-1/+1
* mesa: fix some GLSL array regressionsBrian Paul2008-12-161-63/+50
* mesa: bump glsl grammar revisionBrian Paul2008-12-151-1/+1
* mesa: more re-org of variable declarations in glsl compilerBrian Paul2008-12-151-52/+56
* mesa: more comments, clean upBrian Paul2008-12-151-10/+12
* mesa: added comments, remove unused codeBrian Paul2008-12-151-32/+9
* mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()Brian Paul2008-12-151-18/+59
* mesa: place glsl constant arrays in constant memoryBrian Paul2008-12-121-7/+93
* mesa: code clean-up in glsl compilerBrian Paul2008-12-121-7/+8
* mesa: remove unneeded swizzle init code in glsl compilerBrian Paul2008-12-121-18/+0
* mesa: disable glsl debug outputBrian Paul2008-12-121-2/+2
* mesa: basic array constructors work nowBrian Paul2008-12-121-13/+144
* mesa: fix some more GLSL 1.20 array things.Brian Paul2008-12-121-3/+11
* mesa: more glsl function renamingBrian Paul2008-12-121-16/+16
* mesa: glsl compiler function renamingBrian Paul2008-12-121-13/+13
* mesa: move some glsl compiler functions to different files to be more consistantBrian Paul2008-12-121-0/+14
* mesa: checkpoint: GLSL 1.20 array constructorsBrian Paul2008-12-121-15/+35
* mesa: consolidate variable declaration initializer code for globals tooBrian Paul2008-12-111-19/+3