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src
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mesa
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shader
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slang
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slang_codegen.c
Commit message (
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)
Author
Age
Files
Lines
*
glsl: implement compiling/linking of separate compilation units
Brian Paul
2009-04-01
1
-5
/
+14
*
slang: Use _mesa_snprintf() wrapper.
Michal Krol
2009-03-20
1
-1
/
+1
*
slang: support uniform arrays
Alan Hourihane
2009-03-19
1
-1
/
+13
*
glsl: when debug pragma is on, emit comments about function calls/inlines
Brian Paul
2009-03-19
1
-0
/
+6
*
slang: if/else/break & if/else/continue work for unrolled loops
Alan Hourihane
2009-03-19
1
-7
/
+37
*
slang: redo the last commit for if/break & if/continue tests as it
Alan Hourihane
2009-03-18
1
-1
/
+8
*
Revert "slang: if we detect an if/break or if/continue within a loop and we're"
Alan Hourihane
2009-03-18
1
-28
/
+17
*
slang: if we detect an if/break or if/continue within a loop and we're
Alan Hourihane
2009-03-18
1
-17
/
+28
*
glsl: remove _slang_attach_storage() function
Brian Paul
2009-03-10
1
-52
/
+21
*
glsl: some clean-ups, remove old assertions, add new assertions
Brian Paul
2009-03-10
1
-7
/
+6
*
glsl: remove stray/unneeded totalSize assignment
Brian Paul
2009-03-10
1
-1
/
+1
*
mesa: gl_register_file enum typedef
Brian Paul
2009-03-07
1
-1
/
+1
*
mesa: rename, reorder FRAG_RESULT_x tokens
Brian Paul
2009-02-28
1
-2
/
+2
*
glsl: use new IR opcodes for TEX instructions with shadow comparison
Brian Paul
2009-02-20
1
-0
/
+10
*
glsl: rename GLSL texture assembly instructions to be more legible
Brian Paul
2009-02-20
1
-12
/
+12
*
glsl: fix vec4_texp_rect IR code (need projective version)
Brian Paul
2009-02-20
1
-1
/
+1
*
glsl: silence some uninit var warnings
Brian Paul
2009-02-16
1
-1
/
+1
*
glsl: minor clean-up for rect sampler test
Brian Paul
2009-01-14
1
-5
/
+18
*
glsl: propagate pragma info down into compiler from preprocessor
Brian Paul
2009-01-14
1
-2
/
+2
*
glsl: simplify IR storage for samplers
Brian Paul
2009-01-14
1
-1
/
+1
*
glsl: fix regression from sampler arrays commit
Alan Hourihane
2009-01-14
1
-3
/
+1
*
glsl: fix a comment typo
Alan Hourihane
2009-01-14
1
-1
/
+1
*
glsl: support sampler arrays.
Alan Hourihane
2009-01-14
1
-4
/
+29
*
glsl: make minimum struct size = 2, not 1
Brian Paul
2009-01-09
1
-1
/
+8
*
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
Brian Paul
2009-01-07
1
-1
/
+1
*
mesa: Add _mesa_snprintf.
José Fonseca
2009-01-07
1
-1
/
+1
*
glsl: disable some unused functions (but don't remove just yet)
Brian Paul
2009-01-07
1
-1
/
+8
*
glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
Brian Paul
2009-01-07
1
-24
/
+58
*
glsl: loop unroll adjustments
Brian Paul
2009-01-06
1
-1
/
+20
*
glsl: implement loop unrolling for simple 'for' loops
Brian Paul
2009-01-06
1
-24
/
+205
*
mesa: Move var declaration to top of scope.
Brian Paul
2009-01-06
1
-0
/
+8
*
mesa: fix a GLSL swizzled writemask bug
Brian Paul
2009-01-05
1
-2
/
+18
*
mesa: increase max texture image units and GLSL samplers to 16
Brian Paul
2008-12-31
1
-1
/
+1
*
mesa: fix some GLSL array regressions
Brian Paul
2008-12-16
1
-63
/
+50
*
mesa: bump glsl grammar revision
Brian Paul
2008-12-15
1
-1
/
+1
*
mesa: more re-org of variable declarations in glsl compiler
Brian Paul
2008-12-15
1
-52
/
+56
*
mesa: more comments, clean up
Brian Paul
2008-12-15
1
-10
/
+12
*
mesa: added comments, remove unused code
Brian Paul
2008-12-15
1
-32
/
+9
*
mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()
Brian Paul
2008-12-15
1
-18
/
+59
*
mesa: place glsl constant arrays in constant memory
Brian Paul
2008-12-12
1
-7
/
+93
*
mesa: code clean-up in glsl compiler
Brian Paul
2008-12-12
1
-7
/
+8
*
mesa: remove unneeded swizzle init code in glsl compiler
Brian Paul
2008-12-12
1
-18
/
+0
*
mesa: disable glsl debug output
Brian Paul
2008-12-12
1
-2
/
+2
*
mesa: basic array constructors work now
Brian Paul
2008-12-12
1
-13
/
+144
*
mesa: fix some more GLSL 1.20 array things.
Brian Paul
2008-12-12
1
-3
/
+11
*
mesa: more glsl function renaming
Brian Paul
2008-12-12
1
-16
/
+16
*
mesa: glsl compiler function renaming
Brian Paul
2008-12-12
1
-13
/
+13
*
mesa: move some glsl compiler functions to different files to be more consistant
Brian Paul
2008-12-12
1
-0
/
+14
*
mesa: checkpoint: GLSL 1.20 array constructors
Brian Paul
2008-12-12
1
-15
/
+35
*
mesa: consolidate variable declaration initializer code for globals too
Brian Paul
2008-12-11
1
-19
/
+3
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