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path:
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src
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mesa
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shader
/
slang
/
slang_codegen.c
Commit message (
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)
Author
Age
Files
Lines
*
Implement projective texture sampling, 3D textures. Disable some debug output.
Brian
2007-01-08
1
-17
/
+23
*
Move some code around, add some comments.
Brian
2007-01-08
1
-242
/
+256
*
Move storage allocation functions from slang_emit.c to slang_codegen.c
Brian
2007-01-08
1
-0
/
+281
*
Checkpoint: re-org of (global) variable allocation code. More to come...
Brian
2007-01-08
1
-7
/
+169
*
Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope...
Brian
2007-01-05
1
-8
/
+84
*
initial code to get texture sampling limping along
Brian
2007-01-04
1
-3
/
+11
*
implement unary +, -
Brian
2006-12-22
1
-2
/
+11
*
added IR_NEG for negation
Brian
2006-12-21
1
-0
/
+1
*
New IR_COND node for evaluating conditional expressions (for if/while/for).
Brian
2006-12-20
1
-0
/
+11
*
lots of clean-up and re-org
Brian
2006-12-19
1
-336
/
+405
*
Implement array indexing of simple vec2/3/4 types. A bit of a hack for now...
Brian
2006-12-18
1
-5
/
+28
*
Generate IR code for for/while loops, break and continue statements.
Brian
2006-12-18
1
-2
/
+101
*
Implement if-conditionals and while loops, added temporary resolve-branches f...
Brian
2006-12-18
1
-46
/
+103
*
Initial code for conditional constructs.
Brian
2006-12-16
1
-14
/
+53
*
start implementing relational operators
Brian
2006-12-15
1
-1
/
+23
*
code movement
Brian
2006-12-15
1
-46
/
+46
*
Lots of assorted changes.
Brian
2006-12-15
1
-84
/
+79
*
Updated #includes after splitting program.h
Brian
2006-12-14
1
-0
/
+2
*
Assorted fix-ups for the new linker.
Brian
2006-12-14
1
-3
/
+6
*
Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instruc...
Brian
2006-12-13
1
-0
/
+1272