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src
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mesa
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shader
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slang
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slang_builtin.c
Commit message (
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Author
Age
Files
Lines
*
mesa: glsl: rework swizzle storage handling
Brian Paul
2008-07-22
1
-7
/
+5
*
mesa: rework array/struct addressing code.
Brian Paul
2008-07-18
1
-2
/
+8
*
mesa: fix errors in LightModelProduct state, other misc error cases
Brian Paul
2008-05-14
1
-5
/
+11
*
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-07-04
1
-8
/
+8
*
s/Tranpose/Transpose/
Brian
2007-03-14
1
-4
/
+4
*
Rework matrix-related code.
Brian
2007-03-08
1
-20
/
+53
*
fix ProjectionMatrix typo
Brian
2007-03-08
1
-1
/
+1
*
fix gl_TextureMatrix indexing
Brian
2007-03-08
1
-2
/
+2
*
add missing gl_Point state, fix IR storage bug
Brian
2007-03-07
1
-3
/
+30
*
s/diffuset/diffuse/
Brian
2007-03-07
1
-1
/
+1
*
replace GLint with gl_state_index
Brian
2007-02-23
1
-2
/
+2
*
Replace slang_ir_node::Target w/ Field. Remove Comment field. Clean-up.
Brian
2007-02-23
1
-1
/
+1
*
Undo some STATE_POINT/FOG changes. Max length of state token array is now 5.
Brian
2007-02-22
1
-6
/
+12
*
remove unneeded #includes
Brian
2007-02-21
1
-5
/
+0
*
fix copy&paste errors
Brian
2007-02-21
1
-4
/
+5
*
Reimplement the _slang_alloc_statevar() function.
Brian
2007-02-21
1
-324
/
+274
*
adjustments to STATE_ token layout/format so token[1] is always the array index
Brian
2007-02-21
1
-25
/
+29
*
checkpoint overhaul of pre-defined uniform code
Brian
2007-02-21
1
-0
/
+192
*
implement support for pre-defined uniform structs (state vars)
Brian
2007-02-20
1
-0
/
+232