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path: root/src/mesa/shader/slang/slang_builtin.c
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* mesa: fix accidental regression in GLSL built-in texture matrix lookupBrian Paul2008-11-131-0/+1
* mesa: remove unused/obsolete __NormalMatrixTranspose matrixBrian Paul2008-11-131-2/+0
* mesa: fix bug in GLSL built-in matrix state lookupBrian Paul2008-11-131-2/+5
* mesa: glsl: rework swizzle storage handlingBrian Paul2008-07-291-7/+5
* mesa: rework array/struct addressing code.Brian Paul2008-07-291-2/+8
* Fix parsing of gl_FrontLightModelProduct.sceneColor, don't segfault on variab...Brian2007-11-231-5/+11
* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-041-8/+8
* s/Tranpose/Transpose/Brian2007-03-141-4/+4
* Rework matrix-related code.Brian2007-03-081-20/+53
* fix ProjectionMatrix typoBrian2007-03-081-1/+1
* fix gl_TextureMatrix indexingBrian2007-03-081-2/+2
* add missing gl_Point state, fix IR storage bugBrian2007-03-071-3/+30
* s/diffuset/diffuse/Brian2007-03-071-1/+1
* replace GLint with gl_state_indexBrian2007-02-231-2/+2
* Replace slang_ir_node::Target w/ Field. Remove Comment field. Clean-up.Brian2007-02-231-1/+1
* Undo some STATE_POINT/FOG changes. Max length of state token array is now 5.Brian2007-02-221-6/+12
* remove unneeded #includesBrian2007-02-211-5/+0
* fix copy&paste errorsBrian2007-02-211-4/+5
* Reimplement the _slang_alloc_statevar() function.Brian2007-02-211-324/+274
* adjustments to STATE_ token layout/format so token[1] is always the array indexBrian2007-02-211-25/+29
* checkpoint overhaul of pre-defined uniform codeBrian2007-02-211-0/+192
* implement support for pre-defined uniform structs (state vars)Brian2007-02-201-0/+232