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* mesa: glsl: regenerated fileBrian Paul2008-08-251-552/+552
* mesa: glsl: grab latest fixes from gallium-0.1 branchBrian Paul2008-08-251-14/+15
* mesa: turn off 'x' bit misset on a few .h and .syn filesBrian Paul2008-08-164-0/+0
* mesa: import latest GLSL code from gallium-0.1 branchBrian Paul2008-08-1613-2811/+2822
* mesa: regenerated filesBrian Paul2008-07-292-820/+800
* mesa: glsl: re-order some constructorsBrian Paul2008-07-291-12/+12
* mesa: glsl: remove unneeded operatorsBrian Paul2008-07-291-50/+0
* mesa: fix some GLSL /= int operatorsBrian Paul2008-07-291-7/+21
* mesa: implement grammar/parsing for precision/invariant syntaxBrian Paul2008-07-292-7/+93
* mesa: regenerated fileBrian Paul2008-07-171-482/+483
* mesa: fix/improve the atan(y,x) functionBrian Paul2008-07-171-10/+11
* mesa: regenerated fileBrian Paul2008-07-161-18/+18
* mesa: fix copy&paste errors in degrees() functionsBrian Paul2008-07-161-3/+3
* mesa: regenerated fileBrian Paul2008-07-151-378/+380
* mesa: fix some broken /= operatorsBrian Paul2008-07-151-3/+4
* mesa: fix some broken bool, bvec2, bvec3, bvec4 constructorsBrian Paul2008-07-151-14/+14
* mesa: regenerated fileBrian Paul2008-07-031-761/+763
* mesa: additional vec4 constructorBrian Paul2008-07-031-0/+8
* mesa: regeneratedBrian Paul2008-07-021-152/+163
* mesa: added some missing equal() notEqual() intrinsicsBrian Paul2008-07-021-0/+33
* mesa: regenerated filesBrian Paul2008-07-022-20/+35
* mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctorsBrian Paul2008-07-022-1/+39
* Never fail `make clean'Dan Nicholson2008-05-071-1/+1
* rewrite some of the mat*mat, mat*vec intrinsicsBrian2008-04-032-523/+336
* regenerate glsl library functionsRoland Scheidegger2008-01-311-41/+42
* fix w component of glsl vec4 asinRoland Scheidegger2008-01-311-0/+1
* add to gitBrian2007-10-242-0/+109
* added vec2(vec4) constructor, bug 11404Brian2007-07-032-54/+60
* regeneratedBrian2007-05-101-524/+528
* Implement exp() in terms of __asm float_power. Fix typo in mod(vec4) function.Brian2007-05-101-11/+15
* regeneratedBrian2007-05-011-78/+85
* implement acos(), asin(), atan()Brian2007-05-011-9/+14
* asin(), acos(), atan() just return 0.5 for now to avoid crashing. Fix someday.Brian2007-04-272-680/+688
* regeneratedBrian2007-04-172-378/+438
* fix/simplify some texture functionsBrian2007-04-171-23/+10
* more matrix function updatesBrian2007-04-171-96/+300
* implement shadow2DRect functionsBrian2007-04-142-74/+72
* regeneratedBrian2007-04-113-652/+751
* checkpoint: updating non-square matrix constructors and operatorsBrian2007-04-111-447/+555
* move/fix texture sampling funcsBrian2007-04-112-49/+54
* Add missing generated file.Michel Dänzer2007-04-101-0/+561
* support for GLSL 1.20 non-square matricesBrian2007-04-082-0/+33
* Handle logical NOT and XOR without library functions. Results in much tighte...Brian2007-03-282-62/+42
* get rid of float_multiply, float_add, float_divideBrian2007-03-132-3/+3
* Implement GL_ARB_texture_rectangle supportBrian2007-03-125-42/+111
* use gl_ModelViewProjectionMatrixTranspose in ftransform()Brian2007-03-092-71/+71
* added missing bvec2/3/4 constructorsBrian2007-03-082-785/+814
* Update lessThan(), lessThanEqual() functions, improve some matrix constructors.Brian2007-03-084-320/+289
* Rework matrix-related code.Brian2007-03-084-365/+368
* regeneratedBrian2007-03-071-21/+21