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path: root/src/mesa/shader/slang/library
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* regeneratedBrian2007-04-172-378/+438
* fix/simplify some texture functionsBrian2007-04-171-23/+10
* more matrix function updatesBrian2007-04-171-96/+300
* implement shadow2DRect functionsBrian2007-04-142-74/+72
* regeneratedBrian2007-04-113-652/+751
* checkpoint: updating non-square matrix constructors and operatorsBrian2007-04-111-447/+555
* move/fix texture sampling funcsBrian2007-04-112-49/+54
* Add missing generated file.Michel Dänzer2007-04-101-0/+561
* support for GLSL 1.20 non-square matricesBrian2007-04-082-0/+33
* Handle logical NOT and XOR without library functions. Results in much tighte...Brian2007-03-282-62/+42
* get rid of float_multiply, float_add, float_divideBrian2007-03-132-3/+3
* Implement GL_ARB_texture_rectangle supportBrian2007-03-125-42/+111
* use gl_ModelViewProjectionMatrixTranspose in ftransform()Brian2007-03-092-71/+71
* added missing bvec2/3/4 constructorsBrian2007-03-082-785/+814
* Update lessThan(), lessThanEqual() functions, improve some matrix constructors.Brian2007-03-084-320/+289
* Rework matrix-related code.Brian2007-03-084-365/+368
* regeneratedBrian2007-03-071-21/+21
* fix broken __postDecr()Brian2007-03-071-2/+2
* more integer arithmetic updatesBrian2007-03-062-230/+259
* fix some int arithmetic problemsBrian2007-03-062-751/+783
* minor tweaks to distance() funcsBrian2007-02-032-262/+263
* remove slang_builtin_vec4.gcBrian2007-02-022-63/+1
* remove slang_builtin_vec4.gcBrian2007-02-021-216/+0
* New asm instruction and IR_CLAMP node type to allow clamping to [0,1] with in...Brian2007-01-312-278/+255
* noise functionsBrian2007-01-282-139/+137
* implement mix() with LRP instructionBrian2007-01-283-290/+281
* Reimplement && and || to do short-circuit evaluation.Brian2007-01-202-64/+45
* rewrite more __postIncr functionsBrian2007-01-202-105/+137
* Rewrite normalize(vec3/vec4) to use one less register.Brian2007-01-192-335/+346
* print error msg when there's a problemBrian2007-01-191-1/+4
* remove stray tabBrian2007-01-191-1/+1
* change while-loop to create new scope for loop body, per specBrian2007-01-192-3/+3
* rewrite a bunch of assignment operators (like +=)Brian2007-01-182-488/+495
* rewrite additional matrix-related functions to reduce register needsBrian2007-01-172-468/+463
* rewrite mat4 * mat4 operator to use fewer tempsBrian2007-01-172-383/+430
* rewrite matrix constructorsBrian2007-01-172-787/+928
* Rewrite a bunch of constructors. It's now important that the firstBrian2007-01-172-713/+801
* commentsBrian2007-01-162-60/+50
* implement logical or, xor, notBrian2007-01-162-45/+66
* some additional vector constructorsBrian2007-01-162-724/+758
* Reimplement the post-increment/decrement functions.Brian2007-01-152-138/+182
* Implement the ++var and --var operators, improve some constructors.Brian2007-01-152-795/+832
* added another vec4 constructor, updated += operatorBrian2007-01-132-483/+493
* new vec3 constructor, replace float_add w/ vec4_addBrian2007-01-112-684/+699
* remove old commentBrian2007-01-091-5/+0
* Vertex program texture samplers done, but untested (need to add TEX/TXB toBrian2007-01-092-97/+171
* Implement shadow samplers and dFdx(), dFdy() code generation.Brian2007-01-092-70/+110
* implement biased texture functionsBrian2007-01-084-172/+232
* update texture1D functionsBrian2007-01-082-96/+98
* Implement projective texture sampling, 3D textures. Disable some debug output.Brian2007-01-082-98/+106