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* mesa: move shader/slang/* sources to main/slang/*Brian Paul2010-06-1010-7327/+0
* glsl: avoid using rcp in length() functionsBrian Paul2010-03-291-3/+3
* glsl: remove rcp from sqrt()Brian Paul2010-03-291-10/+4
* Grammar and spelling fixesJeff Smith2010-03-121-1/+1
* glsl: implement support for GL_EXT_texture_arrayBrian Paul2010-02-253-0/+96
* scons: User friendly message for code generated filesJosé Fonseca2010-02-101-2/+2
* slang: Add gitignore for autogenerated files.Michal Krol2009-12-201-0/+1
* slang: Delete a file that is now autogenerated.Michal Krol2009-12-121-880/+0
* Merge branch 'master' into glsl-pp-rework-2Michal Krol2009-12-122-34/+922
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| * glsl: regenerated fileBrian Paul2009-09-291-49/+57
| * glsl: rewrite sqrt(x) intrinsic to handle x=0Brian Paul2009-09-291-34/+42
* | scons: Get GLSL code building correctly when cross compiling.José Fonseca2009-12-101-0/+8
* | Build mesa glsl with make.michal2009-12-101-38/+17
* | slang/library: Don't need the *_gc.h files, they are autogenerated now.Michal Krol2009-11-257-2828/+0
* | scons: Autogenerate GLSL builtin library *_gc.h from *.gc files.Michal Krol2009-11-251-0/+44
* | slang: Regenerate .gc files.Michal Krol2009-11-135-2590/+2581
* | slang: Get rid of the old syntax file and utilities.Michal Krol2009-11-134-2396/+0
* | slang: Differentiate between uints and floats.Michal Krol2009-09-222-4/+4
* | slang: Correctly handle end of tokens marker.Michal Krol2009-09-082-2/+2
* | slang: Do not parse whitespace.Michal Krol2009-09-082-190/+72
* | slang: Correctly parse numbers from the new preprocessor.Michal Krol2009-09-082-4/+4
* | slang: Remove the old preprocessor.Michal Krol2009-09-088-1418/+1
* | slang: Remove dependencies on error tokens.Michal Krol2009-09-082-10/+10
* | slang: Adapt shader syntax description to grammar parser changes.Michal Krol2009-09-072-303/+78
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* glsl: fix typo: s/vec4_tex1d_proj/vec4_tex_1d_proj/Brian Paul2009-03-102-24/+24
* glsl: use new IR opcodes for TEX instructions with shadow comparisonBrian Paul2009-02-206-165/+165
* glsl: rename GLSL texture assembly instructions to be more legibleBrian Paul2009-02-206-309/+315
* Merge commit 'origin/master' into gallium-0.2Alan Hourihane2009-01-144-13/+35
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| * glsl: add preprocessor support for #pragmaBrian Paul2009-01-132-0/+31
| * glsl: better fix for for-loop scope issue (commit 6333005f7aea3e5d1d86a5c47b3...Brian Paul2009-01-122-13/+4
| * glsl: fix typo in the vec2 += operator functionBrian Paul2009-01-082-2/+2
| * glsl: fix broken +=, -=, *=, /= operatorsBrian Paul2009-01-082-737/+786
* | glsl: fix typo in the vec2 += operator functionBrian Paul2009-01-092-2/+2
* | glsl: fix broken +=, -=, *=, /= operatorsBrian Paul2009-01-092-737/+786
* | Merge commit 'origin/master' into gallium-0.2Brian Paul2009-01-021-2/+3
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| * mesa: updated comments about GLSL constantsBrian Paul2009-01-011-2/+3
* | Merge commit 'origin/master' into gallium-0.2Brian Paul2008-12-302-54/+60
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| * mesa: allow variable indexing into the predefined uniform variable arraysBrian Paul2008-12-302-54/+60
* | Merge commit 'origin/master' into gallium-0.2Brian Paul2008-12-169-2756/+2796
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| * mesa: bump glsl grammar revisionBrian Paul2008-12-159-10/+10
| * mesa: checkpoint commit of GLSL 1.20 array syntax.Brian Paul2008-12-119-2753/+2793
* | Merge commit 'origin/master' into gallium-0.2Alan Hourihane2008-11-259-2639/+2743
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| * mesa: added support for GLSL 1.20 array.length() methodBrian Paul2008-11-242-0/+27
| * mesa: support for GLSL 1.20 array typesBrian Paul2008-11-249-2639/+2716
* | Merge commit 'origin/master' into gallium-0.2Alan Hourihane2008-11-201-16/+13
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| * mesa: minor comment reformatttingBrian Paul2008-11-191-16/+13
* | Merge commit 'origin/master' into gallium-0.2Keith Whitwell2008-11-152-186/+184
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| * mesa: use the tighter definition of GLSL ftransform() from the gallium branchesBrian Paul2008-11-132-31/+40
| * mesa: remove unused/obsolete __NormalMatrixTranspose matrixBrian Paul2008-11-132-186/+184
* | Merge commit 'origin/master' into gallium-0.2Brian Paul2008-11-119-2981/+3125
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