Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix shader object reference counting and hash table deallocation. | Brian | 2006-12-20 | 1 | -1/+4 |
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* | Clean-up and re-org of the main GLSL object types. | Brian | 2006-12-19 | 1 | -8/+8 |
| | | | | | | | Use the gl_shader struct as it should be. Renamed gl_linked_program to gl_shader_program. Store both shaders and programs in the same hash table and use the Type field to distinguish them. | ||||
* | Overhaul of GLSL API functions, dispatching, etc. | Brian | 2006-12-19 | 1 | -2/+109 |
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* | GLSL API functions. | Brian | 2006-12-18 | 1 | -0/+59 |