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* Fix shader object reference counting and hash table deallocation.Brian2006-12-201-1/+4
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* Clean-up and re-org of the main GLSL object types.Brian2006-12-191-8/+8
| | | | | | | Use the gl_shader struct as it should be. Renamed gl_linked_program to gl_shader_program. Store both shaders and programs in the same hash table and use the Type field to distinguish them.
* Overhaul of GLSL API functions, dispatching, etc.Brian2006-12-191-2/+109
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* GLSL API functions.Brian2006-12-181-0/+59