Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | glsl: implement shader sampler validation | Brian Paul | 2009-08-25 | 1 | -1/+7 |
* | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul | 2008-11-06 | 1 | -0/+4 |
* | mesa: prefix a bunch of #include lines with "main/". | Brian Paul | 2008-09-18 | 1 | -2/+2 |
* | Move _mesa_init_glsl_driver_functions() into shader_api.c | Brian Paul | 2008-05-18 | 1 | -99/+4 |
* | New _mesa_reference_shader/program() function to consolidate refcounting. | Brian | 2007-04-12 | 1 | -0/+13 |
* | Free shader-related context state: _mesa_free_shader_state() | Brian | 2007-03-24 | 1 | -0/+3 |
* | Fix shader object reference counting and hash table deallocation. | Brian | 2006-12-20 | 1 | -1/+4 |
* | Clean-up and re-org of the main GLSL object types. | Brian | 2006-12-19 | 1 | -8/+8 |
* | Overhaul of GLSL API functions, dispatching, etc. | Brian | 2006-12-19 | 1 | -2/+109 |
* | GLSL API functions. | Brian | 2006-12-18 | 1 | -0/+59 |