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path: root/src/mesa/shader/shader_api.h
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* Make shader_api.h be C++ friendlyIan Romanick2010-07-121-0/+6
* glsl2: Start integrating ir_to_mesa.cpp into shader_api.hEric Anholt2010-06-251-1/+1
* mesa: move GLSL uniform functions into new source fileBrian Paul2010-05-261-0/+4
* mesa: make _mesa_copy_string() non-staticBrian Paul2010-04-011-0/+3
* mesa: add transform feedback queriesBrian Paul2010-03-301-0/+6
* glsl: implement shader sampler validationBrian Paul2009-08-251-1/+7
* mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-061-0/+4
* mesa: prefix a bunch of #include lines with "main/".Brian Paul2008-09-181-2/+2
* Move _mesa_init_glsl_driver_functions() into shader_api.cBrian Paul2008-05-181-99/+4
* New _mesa_reference_shader/program() function to consolidate refcounting.Brian2007-04-121-0/+13
* Free shader-related context state: _mesa_free_shader_state()Brian2007-03-241-0/+3
* Fix shader object reference counting and hash table deallocation.Brian2006-12-201-1/+4
* Clean-up and re-org of the main GLSL object types.Brian2006-12-191-8/+8
* Overhaul of GLSL API functions, dispatching, etc.Brian2006-12-191-2/+109
* GLSL API functions.Brian2006-12-181-0/+59