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src
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mesa
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shader
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shader_api.h
Commit message (
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Author
Age
Files
Lines
*
Make shader_api.h be C++ friendly
Ian Romanick
2010-07-12
1
-0
/
+6
*
glsl2: Start integrating ir_to_mesa.cpp into shader_api.h
Eric Anholt
2010-06-25
1
-1
/
+1
*
mesa: move GLSL uniform functions into new source file
Brian Paul
2010-05-26
1
-0
/
+4
*
mesa: make _mesa_copy_string() non-static
Brian Paul
2010-04-01
1
-0
/
+3
*
mesa: add transform feedback queries
Brian Paul
2010-03-30
1
-0
/
+6
*
glsl: implement shader sampler validation
Brian Paul
2009-08-25
1
-1
/
+7
*
mesa: update the shader programs->TexturesUsed array at link time
Brian Paul
2008-11-06
1
-0
/
+4
*
mesa: prefix a bunch of #include lines with "main/".
Brian Paul
2008-09-18
1
-2
/
+2
*
Move _mesa_init_glsl_driver_functions() into shader_api.c
Brian Paul
2008-05-18
1
-99
/
+4
*
New _mesa_reference_shader/program() function to consolidate refcounting.
Brian
2007-04-12
1
-0
/
+13
*
Free shader-related context state: _mesa_free_shader_state()
Brian
2007-03-24
1
-0
/
+3
*
Fix shader object reference counting and hash table deallocation.
Brian
2006-12-20
1
-1
/
+4
*
Clean-up and re-org of the main GLSL object types.
Brian
2006-12-19
1
-8
/
+8
*
Overhaul of GLSL API functions, dispatching, etc.
Brian
2006-12-19
1
-2
/
+109
*
GLSL API functions.
Brian
2006-12-18
1
-0
/
+59