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path:
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src
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mesa
/
shader
/
shader_api.c
Commit message (
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mesa: merge gallium-0.2 into gallium-master-merge
Brian Paul
2009-02-09
1
-9
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Merge commit 'origin/master' into gallium-0.2
Brian Paul
2008-11-11
1
-7
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+13
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Merge commit 'origin/gallium-0.1' into gallium-0.2
Brian Paul
2008-11-06
1
-4
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+16
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mesa: update the shader programs->TexturesUsed array at link time
Brian Paul
2008-11-06
1
-4
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+16
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Merge commit 'origin/gallium-0.1' into gallium-0.2
Brian Paul
2008-11-05
1
-7
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+14
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mesa: add Initialized field to gl_uniform struct, for debugging purposes only
Brian Paul
2008-11-05
1
-7
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+14
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Merge commit 'origin/master' into gallium-0.2
Keith Whitwell
2008-10-10
1
-18
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+15
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Merge branch 'master' into gallium-0.2
Keith Whitwell
2008-09-21
1
-1
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+9
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Merge branch 'master' into gallium-0.2
Keith Whitwell
2008-09-21
1
-5
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+5
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mesa: rework GLSL vertex attribute binding
Brian Paul
2008-09-16
1
-29
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+33
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mesa: fix bug in get_uniform_rows_cols(): sometimes returned too many rows
Brian Paul
2008-09-16
1
-6
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+13
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mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079
Brian Paul
2008-08-11
1
-2
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+13
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mesa: Silence compiler warnings on Windows.
Michal Krol
2008-08-07
1
-2
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+2
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mesa: glsl: fix a number of glUniform issues
Brian Paul
2008-08-06
1
-31
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+199
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mesa: glsl: fix glGetUniform for matrix queries
Brian Paul
2008-08-06
1
-50
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+79
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mesa: glsl: fix error check in get_uniformfv()
Brian Paul
2008-08-06
1
-4
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+9
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mesa: fix issues causing warnings on Windows
Brian Paul
2008-07-25
1
-5
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+2
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mesa: Mark as XXX unresolved warnings on windows.
Michal Krol
2008-07-25
1
-0
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+4
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mesa: glsl: only try to link shaders defining main()
Brian Paul
2008-07-24
1
-5
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+1
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mesa: Prefix main includes with dir to avoid conflicts.
José Fonseca
2008-07-24
1
-4
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+4
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mesa: remove stray debug assertion
Brian Paul
2008-07-22
1
-1
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+0
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mesa: fix glUniform error checking for samplers
Brian
2008-07-21
1
-0
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+24
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mesa: fix some issues in _mesa_validate_program()
Brian Paul
2008-07-21
1
-5
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+11
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mesa: assorted glsl uniform/attribute fixes
Brian Paul
2008-07-21
1
-12
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+140
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mesa: fix set_program_uniform_matrix(): need to loop over matrix count
Brian Paul
2008-07-18
1
-18
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+24
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mesa: Silence compiler warnings on Windows.
Michal Krol
2008-07-15
1
-3
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+3
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mesa: implement glGetUniformiv() with new ctx->Driver function
Brian Paul
2008-07-08
1
-4
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+41
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mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if progra...
Brian Paul
2008-07-04
1
-0
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+5
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mesa: fix various error codes
Brian Paul
2008-07-03
1
-94
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+144
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mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()
Brian Paul
2008-07-02
1
-2
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+12
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s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv()
Brian Paul
2008-06-28
1
-4
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+6
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mesa: Use appropriate unsigned/signed, float/integer types.
José Fonseca
2008-06-24
1
-2
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+2
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mesa: Apply MSVC portability fixes from Alan Hourihane.
José Fonseca
2008-05-31
1
-3
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+3
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bring in fixes/changes from master
Brian Paul
2008-05-16
1
-5
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+14
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Fix a program refcounting error, don't share program parameter lists.
Brian Paul
2008-05-16
1
-19
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+10
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mesa: fix InfoLog memleak, misc sync with master
Brian Paul
2008-05-14
1
-4
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+8
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mesa: glUniform(location==-1) is not an error
Brian Paul
2008-05-14
1
-0
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+9
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fix some additional program refcounting bugs
Brian Paul
2008-05-14
1
-4
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+2
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gallium: implement full reference counting for vertex/fragment programs
Brian
2008-05-06
1
-4
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+2
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mesa: no longer combine vertex/fragment shader parameters/uniforms
Brian
2008-04-04
1
-127
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+181
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use ctx->Driver.DeleteProgram() in a few more places
Brian
2008-03-22
1
-3
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+3
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Move _mesa_init_glsl_driver_functions() into shader_api.c
Brian
2007-12-07
1
-58
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+95
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Re-implement GLSL texture sampler variables.
Brian
2007-10-26
1
-41
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+72
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Naive implementation of IF/ELSE/ENDIF.
michal
2007-08-07
1
-1
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+1
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glsl: new MESA_GLSL env var for GLSL debugging features
Brian Paul
2009-02-06
1
-0
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+62
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Revert "mesa: meaningless whitespace change to see if git's working (ignore)"
Brian Paul
2009-02-06
1
-62
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+0
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mesa: meaningless whitespace change to see if git's working (ignore)
Brian Paul
2009-02-06
1
-0
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+62
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glsl: set shader->CompileStatus in _slang_compile()
Brian Paul
2009-01-22
1
-1
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+4
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mesa: track initialization status of uniform variables. Plus, asst clean-ups.
Brian Paul
2008-11-10
1
-7
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+13
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mesa: update the shader programs->TexturesUsed array at link time
Brian Paul
2008-11-06
1
-4
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+16
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