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path: root/src/mesa/shader/shader_api.c
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* GLSL: Implement _mesa_get_handleIan Romanick2008-09-291-17/+8
* GLSL: AttachShader returns INVALID_OPERATION for repeated attachIan Romanick2008-09-291-1/+7
* mesa: glsl: fix glGetUniform for matrix queriesBrian Paul2008-09-231-50/+79
* mesa: glsl: fix a number of glUniform issuesBrian Paul2008-09-231-31/+199
* mesa: glsl: fix error check in get_uniformfv()Brian Paul2008-09-231-4/+9
* mesa: fix issues causing warnings on WindowsBrian Paul2008-09-211-1/+9
* mesa: prefix a bunch of #include lines with "main/".Brian Paul2008-09-181-9/+9
* mesa: rework GLSL vertex attribute bindingBrian Paul2008-09-161-29/+33
* mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079Brian Paul2008-08-111-2/+13
* mesa: Silence compiler warnings on Windows.Brian Paul2008-07-291-3/+3
* mesa: fix issues causing warnings on WindowsBrian Paul2008-07-291-1/+2
* mesa: glsl: only try to link shaders defining main()Brian Paul2008-07-291-5/+1
* mesa: remove stray debug assertionBrian Paul2008-07-291-1/+0
* mesa: fix glUniform error checking for samplersBrian2008-07-291-0/+24
* mesa: fix some issues in _mesa_validate_program()Brian Paul2008-07-291-5/+11
* mesa: assorted glsl uniform/attribute fixesBrian Paul2008-07-291-12/+140
* mesa: fix set_program_uniform_matrix(): need to loop over matrix countBrian Paul2008-07-291-18/+24
* mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul2008-07-081-4/+41
* mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if progra...Brian Paul2008-07-041-0/+5
* mesa: fix various error codesBrian Paul2008-07-031-88/+123
* mesa: additional error checking, fix error codesBrian Paul2008-07-031-20/+36
* mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()Brian Paul2008-07-021-2/+12
* s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv()Brian Paul2008-06-281-4/+6
* Move _mesa_init_glsl_driver_functions() into shader_api.cBrian Paul2008-05-181-28/+65
* bring in fixes/changes from gallium-0.1Brian Paul2008-05-161-80/+32
* silence warning, new assertionBrian Paul2008-05-161-3/+6
* Fix a program refcounting error, don't share program parameter lists.Brian Paul2008-05-161-19/+10
* Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul2008-05-141-212/+211
* fix some additional program refcounting bugsBrian Paul2008-05-141-4/+2
* implement full reference counting for vertex/fragment programsBrian2008-05-061-4/+4
* small cleanupsAlan Hourihane2008-04-221-4/+6
* mesa: Free all shader program data before deleting allXiang, Haihao2008-03-311-0/+2
* Revert "mesa: separate shader program object from shader object." (bug#15244)Xiang, Haihao2008-03-311-4/+4
* use ctx->Driver.DeleteProgram() in a few more placesBrian2008-03-221-3/+3
* mesa: separate shader program object from shader object.Xiang, Haihao2008-02-281-4/+4
* Convert to 0/1 when setting boolean uniformsBruce Merry2008-01-011-0/+7
* Make use of count in _mesa_uniform_matrixBruce Merry2008-01-011-13/+25
* More fixes to shader_apiBruce Merry2008-01-011-7/+16
* Fix several bugs relating to uniforms and attributes in GLSL APIBruce Merry2008-01-011-11/+73
* return correct size from glGetActiveUniform (bug 13751)Brian2007-12-201-3/+55
* fix potential NULL dereference (bug 11880)Brian2007-08-071-2/+6
* fix shader/info string length queries (bug 11588)Jan Dvorak2007-07-131-3/+3
* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-041-4/+3
* Check that texture units/samplers specified with glUniform1i() are legal.Brian2007-05-091-1/+9
* free shProg->Attributes in _mesa_free_shader_program_data()Brian2007-04-211-0/+5
* Start fixing some issues with uniform variables and their types.Brian2007-04-181-7/+2
* Fix some bugs related to querying active uniforms.Brian2007-04-181-10/+32
* fix error strings, add a sanity checkBrian2007-04-181-2/+14
* Remove bad assertions, decrement NumShaders in _mesa_detach_shader().Brian2007-04-181-2/+1
* s/GL_SHADER_PROGRAM/GL_SHADER_PROGRAM_MESA/ (a Mesa-specific token)Brian2007-04-181-4/+4