Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIB | Brian | 2007-01-09 | 1 | -1/+1 |
* | clean up a bunch of program parameter stuff | Brian | 2007-01-09 | 1 | -3/+3 |
* | Implement vertex attribute binding. | Brian | 2007-01-09 | 1 | -15/+24 |
* | Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope... | Brian | 2007-01-05 | 1 | -1/+8 |
* | finish some loose ends in _mesa_uniform() | Brian | 2007-01-04 | 1 | -13/+44 |
* | Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code. | Brian | 2007-01-04 | 1 | -35/+14 |
* | comment about uniforms | Brian | 2006-12-21 | 1 | -0/+4 |
* | Uniform matrix support. | Brian | 2006-12-20 | 1 | -54/+55 |
* | code re-org | Brian | 2006-12-20 | 1 | -158/+155 |
* | Fix shader object reference counting and hash table deallocation. | Brian | 2006-12-20 | 1 | -7/+62 |
* | Clean-up and re-org of the main GLSL object types. | Brian | 2006-12-19 | 1 | -187/+198 |
* | Overhaul of GLSL API functions, dispatching, etc. | Brian | 2006-12-19 | 1 | -986/+525 |
* | GLSL API functions. | Brian | 2006-12-18 | 1 | -0/+1390 |