| Commit message (Expand) | Author | Age | Files | Lines |
* | gallium: implement full reference counting for vertex/fragment programs | Brian | 2008-05-06 | 1 | -4/+2 |
* | mesa: no longer combine vertex/fragment shader parameters/uniforms | Brian | 2008-04-04 | 1 | -127/+181 |
* | use ctx->Driver.DeleteProgram() in a few more places | Brian | 2008-03-22 | 1 | -3/+3 |
* | Move _mesa_init_glsl_driver_functions() into shader_api.c | Brian | 2007-12-07 | 1 | -58/+95 |
* | Re-implement GLSL texture sampler variables. | Brian | 2007-10-26 | 1 | -41/+72 |
* | Naive implementation of IF/ELSE/ENDIF. | michal | 2007-08-07 | 1 | -1/+1 |
* | fix shader/info string length queries (bug 11588) | Jan Dvorak | 2007-07-13 | 1 | -3/+3 |
* | Be more consistant with paths in #includes. Eventually, eliminate a bunch of... | Brian | 2007-07-04 | 1 | -4/+3 |
* | Check that texture units/samplers specified with glUniform1i() are legal. | Brian | 2007-05-09 | 1 | -1/+9 |
* | free shProg->Attributes in _mesa_free_shader_program_data() | Brian | 2007-04-21 | 1 | -0/+5 |
* | Start fixing some issues with uniform variables and their types. | Brian | 2007-04-18 | 1 | -7/+2 |
* | Fix some bugs related to querying active uniforms. | Brian | 2007-04-18 | 1 | -10/+32 |
* | fix error strings, add a sanity check | Brian | 2007-04-18 | 1 | -2/+14 |
* | Remove bad assertions, decrement NumShaders in _mesa_detach_shader(). | Brian | 2007-04-18 | 1 | -2/+1 |
* | s/GL_SHADER_PROGRAM/GL_SHADER_PROGRAM_MESA/ (a Mesa-specific token) | Brian | 2007-04-18 | 1 | -4/+4 |
* | Replace _mesa_parameter_longest_name() with _mesa_longest_parameter_name(). | Brian | 2007-04-18 | 1 | -2/+2 |
* | disable debug printfs | Brian | 2007-04-12 | 1 | -8/+6 |
* | New _mesa_reference_shader/program() function to consolidate refcounting. | Brian | 2007-04-12 | 1 | -49/+153 |
* | fix invalid error detection problem in _mesa_bind_attrib_location(), bug 10602 | Brian | 2007-04-11 | 1 | -7/+11 |
* | fix mem leak, add comments | Brian | 2007-03-26 | 1 | -3/+15 |
* | Free shader-related context state: _mesa_free_shader_state() | Brian | 2007-03-24 | 1 | -0/+16 |
* | Add the ability to generate programs that doesn't use condition codes. | Brian | 2007-03-23 | 1 | -0/+1 |
* | more bug fixing, error checking | Brian | 2007-03-13 | 1 | -2/+7 |
* | fix a number of issues in _mesa_uniform() | Brian | 2007-03-13 | 1 | -45/+43 |
* | fix _mesa_uniform_matrix() transpose bug | Brian | 2007-03-09 | 1 | -2/+2 |
* | check for null program ptrs in _mesa_uniform() | Brian | 2007-03-07 | 1 | -2/+4 |
* | Add EmitHighLevelInstructions, EmitComments booleans to gl_shader_state. | Brian | 2007-02-26 | 1 | -6/+8 |
* | Remove unneeded _Fragment/VertexShaderPresent fields, update comments. | Brian | 2007-02-24 | 1 | -2/+1 |
* | s/_slang_link2/_slang_link/ | Brian | 2007-02-16 | 1 | -1/+1 |
* | added FLUSH_VERTICES() in _mesa_use_program() | Brian | 2007-02-03 | 1 | -0/+8 |
* | Only glUniform1i() can be used to set sampler uniforms. Generate error other... | Brian | 2007-02-02 | 1 | -0/+14 |
* | fix _mesa_get_uniform_location() so it uses the given program handle | Brian | 2007-01-30 | 1 | -2/+3 |
* | fix g++ warnings/errors | Brian | 2007-01-23 | 1 | -3/+3 |
* | checkpoint: codegen for global vars w/ initializers | Brian | 2007-01-10 | 1 | -1/+2 |
* | assorted code clean-ups | Brian | 2007-01-10 | 1 | -2/+1 |
* | get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIB | Brian | 2007-01-09 | 1 | -1/+1 |
* | clean up a bunch of program parameter stuff | Brian | 2007-01-09 | 1 | -3/+3 |
* | Implement vertex attribute binding. | Brian | 2007-01-09 | 1 | -15/+24 |
* | Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope... | Brian | 2007-01-05 | 1 | -1/+8 |
* | finish some loose ends in _mesa_uniform() | Brian | 2007-01-04 | 1 | -13/+44 |
* | Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code. | Brian | 2007-01-04 | 1 | -35/+14 |
* | comment about uniforms | Brian | 2006-12-21 | 1 | -0/+4 |
* | Uniform matrix support. | Brian | 2006-12-20 | 1 | -54/+55 |
* | code re-org | Brian | 2006-12-20 | 1 | -158/+155 |
* | Fix shader object reference counting and hash table deallocation. | Brian | 2006-12-20 | 1 | -7/+62 |
* | Clean-up and re-org of the main GLSL object types. | Brian | 2006-12-19 | 1 | -187/+198 |
* | Overhaul of GLSL API functions, dispatching, etc. | Brian | 2006-12-19 | 1 | -986/+525 |
* | GLSL API functions. | Brian | 2006-12-18 | 1 | -0/+1390 |