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path: root/src/mesa/shader/shader_api.c
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* Merge commit 'origin/master' into gallium-0.2Brian Paul2008-11-111-7/+13
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| * mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul2008-11-101-7/+13
| * mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-061-4/+16
| * mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul2008-11-051-7/+14
* | Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul2008-11-061-4/+16
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| * | mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-061-4/+16
* | | Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul2008-11-051-7/+14
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| * | mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul2008-11-051-7/+14
* | | Merge commit 'origin/master' into gallium-0.2Keith Whitwell2008-10-101-18/+15
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| * | GLSL: Implement _mesa_get_handleIan Romanick2008-09-291-17/+8
| * | GLSL: AttachShader returns INVALID_OPERATION for repeated attachIan Romanick2008-09-291-1/+7
| * | mesa: glsl: fix glGetUniform for matrix queriesBrian Paul2008-09-231-50/+79
| * | mesa: glsl: fix a number of glUniform issuesBrian Paul2008-09-231-31/+199
| * | mesa: glsl: fix error check in get_uniformfv()Brian Paul2008-09-231-4/+9
* | | Merge branch 'master' into gallium-0.2Keith Whitwell2008-09-211-1/+9
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| * | mesa: fix issues causing warnings on WindowsBrian Paul2008-09-211-1/+9
* | | Merge branch 'master' into gallium-0.2Keith Whitwell2008-09-211-5/+5
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| * mesa: prefix a bunch of #include lines with "main/".Brian Paul2008-09-181-9/+9
| * mesa: rework GLSL vertex attribute bindingBrian Paul2008-09-161-29/+33
| * mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079Brian Paul2008-08-111-2/+13
| * mesa: Silence compiler warnings on Windows.Brian Paul2008-07-291-3/+3
| * mesa: fix issues causing warnings on WindowsBrian Paul2008-07-291-1/+2
| * mesa: glsl: only try to link shaders defining main()Brian Paul2008-07-291-5/+1
| * mesa: remove stray debug assertionBrian Paul2008-07-291-1/+0
| * mesa: fix glUniform error checking for samplersBrian2008-07-291-0/+24
| * mesa: fix some issues in _mesa_validate_program()Brian Paul2008-07-291-5/+11
| * mesa: assorted glsl uniform/attribute fixesBrian Paul2008-07-291-12/+140
| * mesa: fix set_program_uniform_matrix(): need to loop over matrix countBrian Paul2008-07-291-18/+24
| * mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul2008-07-081-4/+41
| * mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if progra...Brian Paul2008-07-041-0/+5
| * mesa: fix various error codesBrian Paul2008-07-031-88/+123
| * mesa: additional error checking, fix error codesBrian Paul2008-07-031-20/+36
| * mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()Brian Paul2008-07-021-2/+12
| * s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv()Brian Paul2008-06-281-4/+6
| * Move _mesa_init_glsl_driver_functions() into shader_api.cBrian Paul2008-05-181-28/+65
| * bring in fixes/changes from gallium-0.1Brian Paul2008-05-161-80/+32
| * silence warning, new assertionBrian Paul2008-05-161-3/+6
| * Fix a program refcounting error, don't share program parameter lists.Brian Paul2008-05-161-19/+10
| * Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul2008-05-141-212/+211
| * fix some additional program refcounting bugsBrian Paul2008-05-141-4/+2
| * implement full reference counting for vertex/fragment programsBrian2008-05-061-4/+4
| * small cleanupsAlan Hourihane2008-04-221-4/+6
| * mesa: Free all shader program data before deleting allXiang, Haihao2008-03-311-0/+2
| * Revert "mesa: separate shader program object from shader object." (bug#15244)Xiang, Haihao2008-03-311-4/+4
| * use ctx->Driver.DeleteProgram() in a few more placesBrian2008-03-221-3/+3
| * mesa: separate shader program object from shader object.Xiang, Haihao2008-02-281-4/+4
| * Convert to 0/1 when setting boolean uniformsBruce Merry2008-01-011-0/+7
| * Make use of count in _mesa_uniform_matrixBruce Merry2008-01-011-13/+25
| * More fixes to shader_apiBruce Merry2008-01-011-7/+16
| * Fix several bugs relating to uniforms and attributes in GLSL APIBruce Merry2008-01-011-11/+73