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path: root/src/mesa/shader/shader_api.c
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* mesa: Silence compiler warnings on Windows.Michal Krol2008-08-071-2/+2
* mesa: glsl: fix a number of glUniform issuesBrian Paul2008-08-061-31/+199
* mesa: glsl: fix glGetUniform for matrix queriesBrian Paul2008-08-061-50/+79
* mesa: glsl: fix error check in get_uniformfv()Brian Paul2008-08-061-4/+9
* mesa: fix issues causing warnings on WindowsBrian Paul2008-07-251-5/+2
* mesa: Mark as XXX unresolved warnings on windows.Michal Krol2008-07-251-0/+4
* mesa: glsl: only try to link shaders defining main()Brian Paul2008-07-241-5/+1
* mesa: Prefix main includes with dir to avoid conflicts.José Fonseca2008-07-241-4/+4
* mesa: remove stray debug assertionBrian Paul2008-07-221-1/+0
* mesa: fix glUniform error checking for samplersBrian2008-07-211-0/+24
* mesa: fix some issues in _mesa_validate_program()Brian Paul2008-07-211-5/+11
* mesa: assorted glsl uniform/attribute fixesBrian Paul2008-07-211-12/+140
* mesa: fix set_program_uniform_matrix(): need to loop over matrix countBrian Paul2008-07-181-18/+24
* mesa: Silence compiler warnings on Windows.Michal Krol2008-07-151-3/+3
* mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul2008-07-081-4/+41
* mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if progra...Brian Paul2008-07-041-0/+5
* mesa: fix various error codesBrian Paul2008-07-031-94/+144
* mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()Brian Paul2008-07-021-2/+12
* s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv()Brian Paul2008-06-281-4/+6
* mesa: Use appropriate unsigned/signed, float/integer types.José Fonseca2008-06-241-2/+2
* mesa: Apply MSVC portability fixes from Alan Hourihane.José Fonseca2008-05-311-3/+3
* bring in fixes/changes from masterBrian Paul2008-05-161-5/+14
* Fix a program refcounting error, don't share program parameter lists.Brian Paul2008-05-161-19/+10
* mesa: fix InfoLog memleak, misc sync with masterBrian Paul2008-05-141-4/+8
* mesa: glUniform(location==-1) is not an errorBrian Paul2008-05-141-0/+9
* fix some additional program refcounting bugsBrian Paul2008-05-141-4/+2
* gallium: implement full reference counting for vertex/fragment programsBrian2008-05-061-4/+2
* mesa: no longer combine vertex/fragment shader parameters/uniformsBrian2008-04-041-127/+181
* use ctx->Driver.DeleteProgram() in a few more placesBrian2008-03-221-3/+3
* Move _mesa_init_glsl_driver_functions() into shader_api.cBrian2007-12-071-58/+95
* Re-implement GLSL texture sampler variables.Brian2007-10-261-41/+72
* Naive implementation of IF/ELSE/ENDIF.michal2007-08-071-1/+1
* fix shader/info string length queries (bug 11588)Jan Dvorak2007-07-131-3/+3
* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-041-4/+3
* Check that texture units/samplers specified with glUniform1i() are legal.Brian2007-05-091-1/+9
* free shProg->Attributes in _mesa_free_shader_program_data()Brian2007-04-211-0/+5
* Start fixing some issues with uniform variables and their types.Brian2007-04-181-7/+2
* Fix some bugs related to querying active uniforms.Brian2007-04-181-10/+32
* fix error strings, add a sanity checkBrian2007-04-181-2/+14
* Remove bad assertions, decrement NumShaders in _mesa_detach_shader().Brian2007-04-181-2/+1
* s/GL_SHADER_PROGRAM/GL_SHADER_PROGRAM_MESA/ (a Mesa-specific token)Brian2007-04-181-4/+4
* Replace _mesa_parameter_longest_name() with _mesa_longest_parameter_name().Brian2007-04-181-2/+2
* disable debug printfsBrian2007-04-121-8/+6
* New _mesa_reference_shader/program() function to consolidate refcounting.Brian2007-04-121-49/+153
* fix invalid error detection problem in _mesa_bind_attrib_location(), bug 10602Brian2007-04-111-7/+11
* fix mem leak, add commentsBrian2007-03-261-3/+15
* Free shader-related context state: _mesa_free_shader_state()Brian2007-03-241-0/+16
* Add the ability to generate programs that doesn't use condition codes.Brian2007-03-231-0/+1
* more bug fixing, error checkingBrian2007-03-131-2/+7
* fix a number of issues in _mesa_uniform()Brian2007-03-131-45/+43