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path: root/src/mesa/shader/program.c
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* special case END in _mesa_print_instruction()Brian Paul2006-10-281-0/+3
* a step toward moving run-time vertex program state out of GLcontextBrian Paul2006-10-101-2/+2
* Move the fp_machine struct into s_nvfragmprog.c since (except for programBrian Paul2006-10-101-6/+10
* Add a new internal program parameter value STATE_TEXRECT_SCALE whichKeith Whitwell2006-09-201-0/+11
* Export _mesa_print_alu_instruction() to allow drivers to roll theirKeith Whitwell2006-09-201-41/+38
* Free vertex program TnlData, if any. Fixes a mem leak.Brian Paul2006-08-251-0/+7
* Rearrange glBindProgram() code to do all error checking before changingBrian Paul2006-08-251-51/+43
* added _mesa_alloc_instructions() utility functionBrian Paul2006-08-251-0/+13
* Cg tries to bind NV fragment programs to the GL_FRAGMENT_PROGRAM_ARB targetBrian Paul2006-08-241-1/+22
* Added _mesa_realloc_instructions() utility function.Brian Paul2006-08-241-2/+34
* Added _mesa_lookup_program() and _mesa_lookup_bufferobj() functions to avoidBrian Paul2006-08-231-5/+18
* Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul2006-07-201-41/+43
* Roll _mesa_free_parameters() into calling function (the only caller).Brian Paul2006-05-241-40/+32
* fix a small memory leak in _mesa_add_state_reference()Brian Paul2006-05-241-0/+3
* Use standard ARB names instead of vendor-specific NV names for the ARB/NV_ver...Roland Scheidegger2006-03-031-8/+7
* Fix glGet with enums which are used not only in NV_vertex_program, but other ...Roland Scheidegger2006-03-011-2/+2
* C++ fixes, mostly casts (Stephane Conversy)Brian Paul2005-12-061-14/+14
* track state flags which might invalidate parameter listsKeith Whitwell2005-11-221-0/+77
* move _mesa_init_instruction() to program.cBrian Paul2005-11-201-0/+25
* Make Saturate a 2-bit field again, renamed to SaturateMode with threeBrian Paul2005-11-201-3/+3
* No longer derive 'ati_fragment_shader' from 'program' class. Only theBrian Paul2005-11-191-34/+7
* Improve _mesa_print_program().Brian Paul2005-11-121-31/+354
* Move stuff common to vertex/fragment_program into the base class, including:Brian Paul2005-11-121-77/+117
* This patch adds the missing NV_vertex_program2 and NV_vertex_program3Ian Romanick2005-11-081-0/+10
* minor work in _mesa_print_program()Brian Paul2005-11-081-1/+10
* consolidate vertex/fragment program printing into _mesa_print_program()Brian Paul2005-11-051-2/+121
* added _mesa_program_file_string()Brian Paul2005-11-051-0/+32
* added _mesa_num_inst_src_regs() and _mesa_opcode_string()Brian Paul2005-11-051-0/+110
* Unify vertex/fragment program instuctions.Brian Paul2005-11-051-2/+1
* Replace parameter_type enum in program.[ch], use register_file enums instead.Brian Paul2005-11-051-6/+6
* added a const, clean-upBrian Paul2005-11-031-11/+15
* Rename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match vertex program conventionBrian Paul2005-11-021-3/+3
* Re-org and clean-up of vertx/fragment program limits (instructions,Brian Paul2005-11-011-4/+4
* use mesa import wrappers, bug 4468Brian Paul2005-09-161-1/+1
* add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with sc...Roland Scheidegger2005-09-021-2/+8
* Use ALIGN_MALLOC for parameter lists.Keith Whitwell2005-06-081-6/+13
* Fix some valgrind complaintsKeith Whitwell2005-05-101-0/+4
* Fix some valgrind complaintsKeith Whitwell2005-05-101-2/+0
* reduce the use of malloc and strdup for parameter listsKeith Whitwell2005-05-101-25/+32
* Reduce the size of mesa's internal fragment and vertex programKeith Whitwell2005-04-211-11/+37
* fix state.light[n].spot.direction.w value (bug 3083)Brian Paul2005-04-201-1/+2
* Updates for OpenVMS : New makefilesJouk Jansen2005-04-181-1/+1
* Fix alpha value of STATE_LIGHTMODEL_SCENECOLOR. From the spec:Keith Whitwell2005-04-151-3/+7
* ProgramCallbackMesa must match the prototypeDaniel Borca2005-02-141-2/+2
* Update glDeletePrograms/Buffers() so that the ID is freed immediately, likeBrian Paul2005-01-201-10/+5
* prototype _mesa_init_ati_fragment_shader()Brian Paul2005-01-111-2/+3
* Implement software ATI_fragment_shaderDave Airlie2004-12-191-0/+38
* Added PRINT instruction for GL_NV_fragment_program.Brian Paul2004-12-181-1/+7
* Experimental PRINT instruction for NV_vertex_program.Brian Paul2004-12-161-1/+8
* Fix some warningsAlan Hourihane2004-12-021-5/+1