Commit message (Collapse) | Author | Age | Files | Lines | |
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* | small cleanups | Alan Hourihane | 2008-04-22 | 1 | -1/+0 |
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* | use ctx->Driver.DeleteProgram() in a few more places | Brian | 2008-03-22 | 1 | -1/+1 |
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* | remove dead code in _mesa_new_program() | Brian | 2007-11-01 | 1 | -7/+0 |
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* | disable ctx->Driver.NewProgram() call in _mesa_new_program() | Brian | 2007-10-29 | 1 | -0/+5 |
| | | | | | | This was causing infinite recursive calls w/ software drivers. All vertex/fragment shaders should be allocated by calling ctx->Driver.NewProgram(), not by calling _mesa_new_program(). | ||||
* | Merge branch '965-glsl' | Zou Nan hai | 2007-10-26 | 1 | -0/+2 |
|\ | | | | | | | | | | | | | Conflicts: src/mesa/drivers/dri/i965/brw_sf.h src/mesa/drivers/dri/i965/intel_context.c | ||||
| * | Use ProgramStringNotify | Zou Nan hai | 2007-07-17 | 1 | -0/+2 |
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* | | For _mesa_share_state(), update the context's references to the new share ↵ | Brian | 2007-08-23 | 1 | -0/+43 |
| | | | | | | | | group's objects (Shane Blackett) | ||||
* | | call ctx->Driver.NewProgram() instead of _mesa_new_program() | Brian | 2007-07-24 | 1 | -1/+1 |
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* | fix instruction comment code | Brian | 2007-04-21 | 1 | -0/+2 |
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* | free prog->Attributes in _mesa_delete_program() | Brian | 2007-03-24 | 1 | -1/+3 |
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* | use _mesa_copy_instructions() | Brian | 2007-03-22 | 1 | -2/+2 |
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* | move GL_MESA_program_debug funcs to prog_debug.c | Brian | 2007-02-09 | 1 | -246/+4 |
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* | Implement vertex attribute binding. | Brian | 2007-01-09 | 1 | -0/+2 |
| | | | | | Users can set explicit binding with glBindAttribLocation(), otherwise the linker will allocate generic attribute slots. | ||||
* | Moved NumTexInstructions, NumTexIndirections, etc. into gl_program since | Brian | 2007-01-09 | 1 | -6/+6 |
| | | | | they can now apply to vertex programs. | ||||
* | move TexturesUsed[] into gl_program since vertex programs/shaders can use ↵ | Brian | 2007-01-04 | 1 | -1/+2 |
| | | | | textures nowadays | ||||
* | check for null Parameters ptr in _mesa_clone_program() | Brian | 2006-12-19 | 1 | -2/+4 |
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* | Move many functions into new files. | Brian | 2006-12-14 | 1 | -1652/+4 |
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* | New functions for cloning programs and parameter lists. | Brian | 2006-12-14 | 1 | -10/+118 |
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* | Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes. | Brian | 2006-12-13 | 1 | -81/+191 |
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* | fix several program-related bugs (bug 9136) | Brian Paul | 2006-11-23 | 1 | -0/+4 |
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* | add STATE_INTERNAL_DRIVER, etc (Rune Petersen) | Brian Paul | 2006-11-17 | 1 | -3/+7 |
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* | disable yesterday's _mesa_add_named_constant() change for now | Brian Paul | 2006-11-16 | 1 | -0/+2 |
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* | Add a size parameter to _mesa_add_unnamed_constant() and | Brian Paul | 2006-11-15 | 1 | -2/+5 |
| | | | | | _mesa_add_named_constant() to indicate vector size (1, 2, 3 or 4). Always 4 for now... | ||||
* | Add new _mesa_lookup_parameter_constant() to search for a GLfloat4 constant | Brian Paul | 2006-11-15 | 1 | -11/+81 |
| | | | | | | in a parameter list. Use it in _mesa_add_named_constant() and _mesa_add_unnamed_constant() to avoid duplication of identical constants. | ||||
* | Rename _mesa_IsProgram() to _mesa_IsProgramARB() to avoid collision with the | Brian Paul | 2006-11-02 | 1 | -24/+0 |
| | | | | OpenGL 2.0 function of the same name. | ||||
* | minor clean-ups, simplifications and new comments | Brian Paul | 2006-10-31 | 1 | -26/+21 |
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* | Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h. | Brian Paul | 2006-10-30 | 1 | -3/+8 |
| | | | | | Massage nvvertexec.c code to work more like s_nvfragprog.c - another step toward unifying vertex/fragment program execution. | ||||
* | Change _mesa_init_instruction() to initialize an array of instructions. | Brian Paul | 2006-10-29 | 1 | -17/+23 |
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* | special case END in _mesa_print_instruction() | Brian Paul | 2006-10-28 | 1 | -0/+3 |
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* | a step toward moving run-time vertex program state out of GLcontext | Brian Paul | 2006-10-10 | 1 | -2/+2 |
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* | Move the fp_machine struct into s_nvfragmprog.c since (except for program | Brian Paul | 2006-10-10 | 1 | -6/+10 |
| | | | | debug) it's only used there. | ||||
* | Add a new internal program parameter value STATE_TEXRECT_SCALE which | Keith Whitwell | 2006-09-20 | 1 | -0/+11 |
| | | | | | | provides 1/width and 1/height of the active texture, useful for implementing ARB_texture_rectangle support on hardware which only supports ARB_npot-style texturing. | ||||
* | Export _mesa_print_alu_instruction() to allow drivers to roll their | Keith Whitwell | 2006-09-20 | 1 | -41/+38 |
| | | | | | | own debug code for programs with driver-private opcodes. Remove redundant loop in _mesa_num_inst_src_regs(). | ||||
* | Free vertex program TnlData, if any. Fixes a mem leak. | Brian Paul | 2006-08-25 | 1 | -0/+7 |
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* | Rearrange glBindProgram() code to do all error checking before changing | Brian Paul | 2006-08-25 | 1 | -51/+43 |
| | | | | the binding. Prevent a potential dangling pointer error. SF Bug 1544507. | ||||
* | added _mesa_alloc_instructions() utility function | Brian Paul | 2006-08-25 | 1 | -0/+13 |
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* | Cg tries to bind NV fragment programs to the GL_FRAGMENT_PROGRAM_ARB target | Brian Paul | 2006-08-24 | 1 | -1/+22 |
| | | | | | | with glBindProgramARB(). I guess the GL_ARB_fragment_program specification allows that, but Mesa didn't. Relaxed the check with a new predicate function: compatible_program_targets(). | ||||
* | Added _mesa_realloc_instructions() utility function. | Brian Paul | 2006-08-24 | 1 | -2/+34 |
| | | | | Fixed/updated comments for parameter list functions. | ||||
* | Added _mesa_lookup_program() and _mesa_lookup_bufferobj() functions to avoid | Brian Paul | 2006-08-23 | 1 | -5/+18 |
| | | | | | | a lot of casting elsewhere. Use _mesa_lookup_texture() in tdfx driver, use _mesa_lookup_bufferobj() in r300 driver. | ||||
* | Some structure renaming. Prefix vertex/fragment-related structs with | Brian Paul | 2006-07-20 | 1 | -41/+43 |
| | | | | "gl_" to match other structs. | ||||
* | Roll _mesa_free_parameters() into calling function (the only caller). | Brian Paul | 2006-05-24 | 1 | -40/+32 |
| | | | | | | Replace assert(0) with _mesa_warning(). Use new _mesa_align_realloc() function. New comments, clean-ups. | ||||
* | fix a small memory leak in _mesa_add_state_reference() | Brian Paul | 2006-05-24 | 1 | -0/+3 |
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* | Use standard ARB names instead of vendor-specific NV names for the ↵ | Roland Scheidegger | 2006-03-03 | 1 | -8/+7 |
| | | | | ARB/NV_vertex_program enums in common state handling code, and update comments accordingly. Change some slightly confusing code which gave the impression GL_VERTEX_PROGRAM_ARB and GL_VERTEX_PROGRAM_NV enums were different. | ||||
* | Fix glGet with enums which are used not only in NV_vertex_program, but other ↵ | Roland Scheidegger | 2006-03-01 | 1 | -2/+2 |
| | | | | extensions too (ARB_vertex_program, ARB_fragment_program, NV_fragment_program), if no support for NV_vertex_program is present. While here, fix return value if enum is used which is not supported by the exposed extensions (GL_INVALID_ENUM instead of GL_INVALID_VALUE). Fix some compile-time #ifs depending on NV_vertex/fragment_program which should also be dependant on ARB_vertex/fragment_program. See bug #6070 | ||||
* | C++ fixes, mostly casts (Stephane Conversy) | Brian Paul | 2005-12-06 | 1 | -14/+14 |
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* | track state flags which might invalidate parameter lists | Keith Whitwell | 2005-11-22 | 1 | -0/+77 |
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* | move _mesa_init_instruction() to program.c | Brian Paul | 2005-11-20 | 1 | -0/+25 |
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* | Make Saturate a 2-bit field again, renamed to SaturateMode with three | Brian Paul | 2005-11-20 | 1 | -3/+3 |
| | | | | possible values: SATURATE_OFF, SATURATE_ZERO_ONE and SATURATE_PLUS_MINUS_ONE. | ||||
* | No longer derive 'ati_fragment_shader' from 'program' class. Only the | Brian Paul | 2005-11-19 | 1 | -34/+7 |
| | | | | | program->Id and program->RefCount fields were used and ATI fragment shaders didn't have too much in common with ARB/NV vertex/fragment programs anyway. | ||||
* | Improve _mesa_print_program(). | Brian Paul | 2005-11-12 | 1 | -31/+354 |
| | | | | Added make_state_string() to produce a string from a GL state vector. |