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path: root/src/mesa/shader/program.c
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* small cleanupsAlan Hourihane2008-04-221-1/+0
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* use ctx->Driver.DeleteProgram() in a few more placesBrian2008-03-221-1/+1
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* remove dead code in _mesa_new_program()Brian2007-11-011-7/+0
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* disable ctx->Driver.NewProgram() call in _mesa_new_program()Brian2007-10-291-0/+5
| | | | | | This was causing infinite recursive calls w/ software drivers. All vertex/fragment shaders should be allocated by calling ctx->Driver.NewProgram(), not by calling _mesa_new_program().
* Merge branch '965-glsl'Zou Nan hai2007-10-261-0/+2
|\ | | | | | | | | | | | | Conflicts: src/mesa/drivers/dri/i965/brw_sf.h src/mesa/drivers/dri/i965/intel_context.c
| * Use ProgramStringNotifyZou Nan hai2007-07-171-0/+2
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* | For _mesa_share_state(), update the context's references to the new share ↵Brian2007-08-231-0/+43
| | | | | | | | group's objects (Shane Blackett)
* | call ctx->Driver.NewProgram() instead of _mesa_new_program()Brian2007-07-241-1/+1
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* fix instruction comment codeBrian2007-04-211-0/+2
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* free prog->Attributes in _mesa_delete_program()Brian2007-03-241-1/+3
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* use _mesa_copy_instructions()Brian2007-03-221-2/+2
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* move GL_MESA_program_debug funcs to prog_debug.cBrian2007-02-091-246/+4
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* Implement vertex attribute binding.Brian2007-01-091-0/+2
| | | | | Users can set explicit binding with glBindAttribLocation(), otherwise the linker will allocate generic attribute slots.
* Moved NumTexInstructions, NumTexIndirections, etc. into gl_program sinceBrian2007-01-091-6/+6
| | | | they can now apply to vertex programs.
* move TexturesUsed[] into gl_program since vertex programs/shaders can use ↵Brian2007-01-041-1/+2
| | | | textures nowadays
* check for null Parameters ptr in _mesa_clone_program()Brian2006-12-191-2/+4
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* Move many functions into new files.Brian2006-12-141-1652/+4
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* New functions for cloning programs and parameter lists.Brian2006-12-141-10/+118
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* Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes.Brian2006-12-131-81/+191
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* fix several program-related bugs (bug 9136)Brian Paul2006-11-231-0/+4
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* add STATE_INTERNAL_DRIVER, etc (Rune Petersen)Brian Paul2006-11-171-3/+7
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* disable yesterday's _mesa_add_named_constant() change for nowBrian Paul2006-11-161-0/+2
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* Add a size parameter to _mesa_add_unnamed_constant() andBrian Paul2006-11-151-2/+5
| | | | | _mesa_add_named_constant() to indicate vector size (1, 2, 3 or 4). Always 4 for now...
* Add new _mesa_lookup_parameter_constant() to search for a GLfloat4 constantBrian Paul2006-11-151-11/+81
| | | | | | in a parameter list. Use it in _mesa_add_named_constant() and _mesa_add_unnamed_constant() to avoid duplication of identical constants.
* Rename _mesa_IsProgram() to _mesa_IsProgramARB() to avoid collision with theBrian Paul2006-11-021-24/+0
| | | | OpenGL 2.0 function of the same name.
* minor clean-ups, simplifications and new commentsBrian Paul2006-10-311-26/+21
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* Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h.Brian Paul2006-10-301-3/+8
| | | | | Massage nvvertexec.c code to work more like s_nvfragprog.c - another step toward unifying vertex/fragment program execution.
* Change _mesa_init_instruction() to initialize an array of instructions.Brian Paul2006-10-291-17/+23
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* special case END in _mesa_print_instruction()Brian Paul2006-10-281-0/+3
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* a step toward moving run-time vertex program state out of GLcontextBrian Paul2006-10-101-2/+2
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* Move the fp_machine struct into s_nvfragmprog.c since (except for programBrian Paul2006-10-101-6/+10
| | | | debug) it's only used there.
* Add a new internal program parameter value STATE_TEXRECT_SCALE whichKeith Whitwell2006-09-201-0/+11
| | | | | | provides 1/width and 1/height of the active texture, useful for implementing ARB_texture_rectangle support on hardware which only supports ARB_npot-style texturing.
* Export _mesa_print_alu_instruction() to allow drivers to roll theirKeith Whitwell2006-09-201-41/+38
| | | | | | own debug code for programs with driver-private opcodes. Remove redundant loop in _mesa_num_inst_src_regs().
* Free vertex program TnlData, if any. Fixes a mem leak.Brian Paul2006-08-251-0/+7
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* Rearrange glBindProgram() code to do all error checking before changingBrian Paul2006-08-251-51/+43
| | | | the binding. Prevent a potential dangling pointer error. SF Bug 1544507.
* added _mesa_alloc_instructions() utility functionBrian Paul2006-08-251-0/+13
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* Cg tries to bind NV fragment programs to the GL_FRAGMENT_PROGRAM_ARB targetBrian Paul2006-08-241-1/+22
| | | | | | with glBindProgramARB(). I guess the GL_ARB_fragment_program specification allows that, but Mesa didn't. Relaxed the check with a new predicate function: compatible_program_targets().
* Added _mesa_realloc_instructions() utility function.Brian Paul2006-08-241-2/+34
| | | | Fixed/updated comments for parameter list functions.
* Added _mesa_lookup_program() and _mesa_lookup_bufferobj() functions to avoidBrian Paul2006-08-231-5/+18
| | | | | | a lot of casting elsewhere. Use _mesa_lookup_texture() in tdfx driver, use _mesa_lookup_bufferobj() in r300 driver.
* Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul2006-07-201-41/+43
| | | | "gl_" to match other structs.
* Roll _mesa_free_parameters() into calling function (the only caller).Brian Paul2006-05-241-40/+32
| | | | | | Replace assert(0) with _mesa_warning(). Use new _mesa_align_realloc() function. New comments, clean-ups.
* fix a small memory leak in _mesa_add_state_reference()Brian Paul2006-05-241-0/+3
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* Use standard ARB names instead of vendor-specific NV names for the ↵Roland Scheidegger2006-03-031-8/+7
| | | | ARB/NV_vertex_program enums in common state handling code, and update comments accordingly. Change some slightly confusing code which gave the impression GL_VERTEX_PROGRAM_ARB and GL_VERTEX_PROGRAM_NV enums were different.
* Fix glGet with enums which are used not only in NV_vertex_program, but other ↵Roland Scheidegger2006-03-011-2/+2
| | | | extensions too (ARB_vertex_program, ARB_fragment_program, NV_fragment_program), if no support for NV_vertex_program is present. While here, fix return value if enum is used which is not supported by the exposed extensions (GL_INVALID_ENUM instead of GL_INVALID_VALUE). Fix some compile-time #ifs depending on NV_vertex/fragment_program which should also be dependant on ARB_vertex/fragment_program. See bug #6070
* C++ fixes, mostly casts (Stephane Conversy)Brian Paul2005-12-061-14/+14
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* track state flags which might invalidate parameter listsKeith Whitwell2005-11-221-0/+77
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* move _mesa_init_instruction() to program.cBrian Paul2005-11-201-0/+25
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* Make Saturate a 2-bit field again, renamed to SaturateMode with threeBrian Paul2005-11-201-3/+3
| | | | possible values: SATURATE_OFF, SATURATE_ZERO_ONE and SATURATE_PLUS_MINUS_ONE.
* No longer derive 'ati_fragment_shader' from 'program' class. Only theBrian Paul2005-11-191-34/+7
| | | | | program->Id and program->RefCount fields were used and ATI fragment shaders didn't have too much in common with ARB/NV vertex/fragment programs anyway.
* Improve _mesa_print_program().Brian Paul2005-11-121-31/+354
| | | | Added make_state_string() to produce a string from a GL state vector.