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path: root/src/mesa/shader/prog_statevars.h
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* mesa: move fixed function vertex program builder from tnl to core mesaKeith Whitwell2008-09-211-2/+4
* mesa: prefix a bunch of #include lines with "main/".Brian Paul2008-09-181-1/+1
* r300: Implement ARB_shadow_ambient; add STATE_SHADOW_AMBIENTNicolai Haehnle2008-07-271-2/+3
* add state vars for color matrix, pixel transfer scale&biasBrian Paul2008-05-181-0/+1
* mesa: added internal post color matrix scale/bias varsBrian Paul2008-05-181-0/+4
* Move _mesa_load_tracked_matrices() from TNL module to prog_statevars.cBrian2007-11-291-2/+6
* replace GLint with gl_state_indexBrian2007-02-231-2/+2
* Undo some STATE_POINT/FOG changes. Max length of state token array is now 5.Brian2007-02-221-3/+1
* merge fix: add STATE_FOG_PARAMS_OPTIMIZED, STATE_SPOT_DIR_NORMALIZEDBrian2007-02-221-0/+2
* more minor changes to STATE_ indexingBrian2007-02-211-1/+3
* adjustments to STATE_ token layout/format so token[1] is always the array indexBrian2007-02-211-6/+9
* get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIBBrian2007-01-091-2/+0
* clean up a bunch of program parameter stuffBrian2007-01-091-2/+9
* Implement vertex attribute binding.Brian2007-01-091-0/+2
* Split the program.[ch] files into several new files.Brian2006-12-141-0/+117