Commit message (Collapse) | Author | Age | Files | Lines | |
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* | prog_parameter: Document the fact that Size may be > 4 | Nicolai Hähnle | 2009-10-03 | 1 | -1/+7 |
| | | | | Signed-off-by: Nicolai Hähnle <[email protected]> | ||||
* | Add new _mesa_new_parameter_list_sized to pre-allocate a parameter list | Ian Romanick | 2009-07-20 | 1 | -0/+3 |
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* | mesa: gl_register_file enum typedef | Brian Paul | 2009-03-07 | 1 | -4/+4 |
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* | mesa: rename program parameter flags to match other Mesa conventions | Brian Paul | 2008-11-24 | 1 | -4/+4 |
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* | mesa: added PROG_PARAM_ bits for invariant, flat/linear interpolation | Brian Paul | 2008-11-24 | 1 | -1/+4 |
| | | | | Plus, update the print/debug code. | ||||
* | mesa: add Flags field to gl_program_parameter | Brian Paul | 2008-11-24 | 1 | -8/+16 |
| | | | | Only one flag defined so far: PROG_PARAM_CENTROID_BIT | ||||
* | mesa: track initialization status of uniform variables. Plus, asst clean-ups. | Brian Paul | 2008-11-10 | 1 | -1/+3 |
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* | mesa: glsl: grab latest fixes from gallium-0.1 branch | Brian Paul | 2008-08-25 | 1 | -1/+6 |
| | | | | | | | Includes: 1. Fixes failed asserting about bad swizzles in src reg emit. 2. Tracks uniform var usage. 3. Emit exp() in terms of EXP2 instruction. | ||||
* | mesa: assorted glsl uniform/attribute fixes | Brian Paul | 2008-07-29 | 1 | -1/+1 |
| | | | | | | Fix incorrect uniform/attribute size query results. Add missing error checking for glUniform, glUniformMatrix params Fix an array size/allocation error. | ||||
* | fix incorrect sampler numbering/indexing. | Brian Paul | 2008-05-20 | 1 | -1/+1 |
| | | | | All samplers indexes were zero. | ||||
* | Updated GLSL uniform/sampler handling from gallium-0.1 branch | Brian Paul | 2008-05-14 | 1 | -1/+1 |
| | | | | | | | | | | Previously, the shader linker combined the uniforms used by the vertex and fragment shaders into a combined set of uniforms. This made the implementation of glUniform*() simple, but was rather inefficient otherwise. Now each shader gets its own set of uniforms (no more modelview matrix showing up in the fragment shader uniforms, for example). cherry-picked by hand from gallium-0.1 branch | ||||
* | added _mesa_combine_parameter_lists() | Brian Paul | 2008-05-14 | 1 | -0/+10 |
| | | | | cherry-picked from gallium-0.1 | ||||
* | Start fixing some issues with uniform variables and their types. | Brian | 2007-04-18 | 1 | -3/+4 |
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* | Fix some bugs related to querying active uniforms. | Brian | 2007-04-18 | 1 | -0/+4 |
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* | Replace _mesa_parameter_longest_name() with _mesa_longest_parameter_name(). | Brian | 2007-04-18 | 1 | -1/+3 |
| | | | | | | The later takes a type parameter so we can match uniforms or attributes/inputs. Used by the GL_ACTIVE_ATTRIBUTE_MAX_LENGTH and GL_ACTIVE_UNIFORM_MAX_LENGTH queries. Fixes problem reported by Brad King in VTK. | ||||
* | replace GLint with gl_state_index | Brian | 2007-02-23 | 1 | -2/+2 |
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* | fix g++ warnings/errors | Brian | 2007-01-23 | 1 | -2/+2 |
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* | clean up a bunch of program parameter stuff | Brian | 2007-01-09 | 1 | -7/+9 |
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* | Implement vertex attribute binding. | Brian | 2007-01-09 | 1 | -0/+4 |
| | | | | | Users can set explicit binding with glBindAttribLocation(), otherwise the linker will allocate generic attribute slots. | ||||
* | added _mesa_add_sampler() | Brian | 2007-01-05 | 1 | -5/+10 |
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* | Uniform matrix support. | Brian | 2006-12-20 | 1 | -1/+1 |
| | | | | | | | Implement _mesa_uniform_matrix() Support for program parameters/uniforms with more than 4 elements. Store 4x4 matrices in column-major order in registers. Update mat mul built-in functions accordingly. | ||||
* | Overhaul of GLSL API functions, dispatching, etc. | Brian | 2006-12-19 | 1 | -1/+3 |
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* | Split the program.[ch] files into several new files. | Brian | 2006-12-14 | 1 | -0/+123 |