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path: root/src/mesa/shader/prog_parameter.h
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* mesa: rename program parameter flags to match other Mesa conventionsBrian Paul2009-01-061-4/+4
* mesa: added PROG_PARAM_ bits for invariant, flat/linear interpolationBrian Paul2009-01-061-1/+4
* mesa: add Flags field to gl_program_parameterBrian Paul2009-01-061-8/+16
* mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul2009-01-061-1/+3
* mesa: glsl: add usage tracking for uniform varsBrian Paul2008-08-191-0/+5
* mesa: Prefix main includes with dir to avoid conflicts.José Fonseca2008-07-241-1/+1
* mesa: assorted glsl uniform/attribute fixesBrian Paul2008-07-211-1/+1
* fix incorrect sampler numbering/indexing.Brian Paul2008-05-201-1/+1
* added _mesa_combine_parameter_lists()Brian2007-10-301-0/+10
* Re-implement GLSL texture sampler variables.Brian2007-10-261-1/+1
* Start fixing some issues with uniform variables and their types.Brian2007-04-181-3/+4
* Fix some bugs related to querying active uniforms.Brian2007-04-181-0/+4
* Replace _mesa_parameter_longest_name() with _mesa_longest_parameter_name().Brian2007-04-181-1/+3
* replace GLint with gl_state_indexBrian2007-02-231-2/+2
* fix g++ warnings/errorsBrian2007-01-231-2/+2
* clean up a bunch of program parameter stuffBrian2007-01-091-7/+9
* Implement vertex attribute binding.Brian2007-01-091-0/+4
* added _mesa_add_sampler()Brian2007-01-051-5/+10
* Uniform matrix support.Brian2006-12-201-1/+1
* Overhaul of GLSL API functions, dispatching, etc.Brian2006-12-191-1/+3
* Split the program.[ch] files into several new files.Brian2006-12-141-0/+123