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* Get rid of BRK0, BRK1, CONT0, CONT1 instructions.Brian2007-03-281-4/+0
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* Add the ability to generate programs that doesn't use condition codes.Brian2007-03-231-0/+4
| | | | | | | ctx->Shader.EmitCondCodes determines if we use condition codes. If not, IF statement uses first operand's X component as the condition. Added OPCODE_BRK0, OPCODE_BRK1, OPCODE_CONT0, OPCODE_CONT1 to handle the common cases of conditional break/continue.
* updated commentBrian2007-03-221-1/+1
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* added SWIZZLE_XYZWBrian2007-03-211-0/+1
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* merge from masterBrian2007-03-211-0/+4
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* added SWIZZLE_XXXX, SWIZZLE_YYYY, etcBrian2007-02-201-0/+5
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* Merge branch 'glsl-compiler-1' of ↵Brian2007-02-201-1/+1
|\ | | | | | | git+ssh://[email protected]/git/mesa/mesa into glsl-compiler-1
| * change BranchTarget to GLintBrian2007-02-081-1/+1
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* | additional comments for BranchTargetBrian2007-02-051-0/+4
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* Initial support of loop and subroutine instructions.Brian2007-02-051-3/+9
| | | | | New high-level flow-control instructions, both at IR level and GPU instructions for looping and subroutines.
* Overhaul handling of writemasks/swizzling. This fixes two problem cases:Brian2007-01-311-0/+1
| | | | | vec2 v; v.x = v.y = 1.0; // chained assignment vec4 v; v.zx = vec2(a,b); // swizzled writemask
* noise functionsBrian2007-01-281-0/+4
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* updated commentBrian2007-01-231-2/+1
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* indicate which opcodes are used by Mesa GLSL, updated commentsBrian2007-01-231-92/+102
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* Initial implementation of OPCODE_IF/ELSE/ENDIF instructions.Brian2007-01-201-0/+3
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* Added OPCODE_INT to convert 4 floats to 4 ints.Brian2007-01-171-0/+1
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* added Sampler field to prog_instruction structBrian2007-01-051-0/+6
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* Split the program.[ch] files into several new files.Brian2006-12-141-0/+403