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path: root/src/mesa/shader/prog_instruction.h
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* Merge commit 'origin/master' into gallium-0.2Brian Paul2008-11-111-11/+5
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| * mesa: allow relative indexing into all register files and indirect dst regist...Brian Paul2008-11-111-8/+5
| * mesa: remove OPCODE_INT #defineBrian2008-11-081-3/+0
* | Merge commit 'origin/master' into gallium-0.2Brian Paul2008-11-071-0/+8
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| * mesa: added DP2, DP2A instructionsBrian Paul2008-11-071-0/+2
| * mesa: added AND/OR/NOT/XOR instructionsBrian Paul2008-11-071-0/+4
| * mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.Brian Paul2008-11-071-0/+2
* | Merge commit 'origin/master' into gallium-0.2Brian Paul2008-11-061-1/+4
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| * mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul2008-11-061-1/+4
| * Fix DRI buildBrian Paul2008-05-161-2/+1
| * Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul2008-05-141-1/+2
| * sync up with gallium-0.1 changesBrian Paul2008-05-141-0/+6
| * mesa: added _mesa_free_instructions()Brian Paul2008-05-141-0/+3
* | mesa: added _mesa_free_instructions()Brian2008-04-071-0/+3
* | Re-implement GLSL texture sampler variables.Brian2007-10-261-0/+5
* | Naive implementation of IF/ELSE/ENDIF.michal2007-08-071-0/+3
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* Get rid of BRK0, BRK1, CONT0, CONT1 instructions.Brian2007-03-281-4/+0
* Add the ability to generate programs that doesn't use condition codes.Brian2007-03-231-0/+4
* updated commentBrian2007-03-221-1/+1
* added SWIZZLE_XYZWBrian2007-03-211-0/+1
* merge from masterBrian2007-03-211-0/+4
* added SWIZZLE_XXXX, SWIZZLE_YYYY, etcBrian2007-02-201-0/+5
* Merge branch 'glsl-compiler-1' of git+ssh://[email protected]/git/me...Brian2007-02-201-1/+1
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| * change BranchTarget to GLintBrian2007-02-081-1/+1
* | additional comments for BranchTargetBrian2007-02-051-0/+4
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* Initial support of loop and subroutine instructions.Brian2007-02-051-3/+9
* Overhaul handling of writemasks/swizzling. This fixes two problem cases:Brian2007-01-311-0/+1
* noise functionsBrian2007-01-281-0/+4
* updated commentBrian2007-01-231-2/+1
* indicate which opcodes are used by Mesa GLSL, updated commentsBrian2007-01-231-92/+102
* Initial implementation of OPCODE_IF/ELSE/ENDIF instructions.Brian2007-01-201-0/+3
* Added OPCODE_INT to convert 4 floats to 4 ints.Brian2007-01-171-0/+1
* added Sampler field to prog_instruction structBrian2007-01-051-0/+6
* Split the program.[ch] files into several new files.Brian2006-12-141-0/+403