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path: root/src/mesa/shader/prog_execute.h
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* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-85/+0
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* mesa: gl_register_file enum typedefBrian Paul2009-03-071-1/+1
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* mesa: add gl_program::Input/OutputFlags[] arrayBrian Paul2008-11-241-4/+2
| | | | | These arrays will indicate per-input or per-output options for vertex/fragment programs such as centroid-sampling and invariance.
* Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul2008-05-141-0/+2
| | | | | | | | | | Previously, the shader linker combined the uniforms used by the vertex and fragment shaders into a combined set of uniforms. This made the implementation of glUniform*() simple, but was rather inefficient otherwise. Now each shader gets its own set of uniforms (no more modelview matrix showing up in the fragment shader uniforms, for example). cherry-picked by hand from gallium-0.1 branch
* Consolidate texture fetch code and use partial derivatives when possible.Brian2007-11-231-1/+2
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* Resuscitate some of the DDX,DDY code.Brian2007-05-021-0/+3
| | | | | Only works for program input registers at this time. Good enough for the common case of texcoords, though.
* define and use MAX_PROGRAM_ADDRESS_REGSBrian2007-02-251-1/+1
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* Add EnvParams field to gl_program_machine, avoid passing ctx to a bunch of ↵Brian2007-02-251-1/+1
| | | | functions.
* remove 'maxInst' parameter from _mesa_execute_program()Brian2007-02-251-1/+1
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* remove unused 'element' parameter from _mesa_execute_program()Brian2007-02-251-1/+1
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* Outputs[] array wasn't large enough, define MAX_PROGRAM_OUTPUTS, new assertions.Brian2007-02-241-1/+5
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* New, unified interpretor/executor for vertex and fragment programs.Brian2007-02-221-0/+77
This replaces the code formerly in nvvertexec.c and s_fragprog.c. Currently, DDX, DDY don't work.