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path:
root
/
src
/
mesa
/
shader
/
prog_execute.c
Commit message (
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Author
Age
Files
Lines
*
mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
2010-06-10
1
-1798
/
+0
*
mesa: Remove no-op wrappers around trig functions.
Eric Anholt
2010-05-13
1
-4
/
+4
*
mesa: Remove _mesa_pow(), which is always just pow().
Eric Anholt
2010-05-13
1
-4
/
+4
*
glsl: Fix handling of OPCODE_PRINT for no registers case.
Vinson Lee
2010-04-18
1
-1
/
+1
*
Revert "mesa: Remove pointless comparison of unsigned integer with a negative...
Vinson Lee
2010-03-04
1
-4
/
+9
*
mesa: remove abs/negate from fetch_vector1ui()
Brian Paul
2010-02-19
1
-14
/
+1
*
Replace the _mesa_*printf() wrappers with the plain libc versions
Kristian Høgsberg
2010-02-19
1
-2
/
+2
*
mesa: Remove pointless comparison of unsigned integer with a negative constant.
Vinson Lee
2010-02-15
1
-9
/
+4
*
mesa: Fix compiler warnings
Karl Schultz
2010-02-13
1
-6
/
+6
*
mesa: debug output for ARL
Brian Paul
2010-02-05
1
-0
/
+3
*
mesa: fix double->float assignment warnings, int/uint comparison warnings
Brian Paul
2010-01-27
1
-2
/
+2
*
Merge branch 'mesa_7_7_branch'
Brian Paul
2010-01-22
1
-29
/
+43
|
\
|
*
mesa: use new fetch_vector1ui() function for 'unpack' GPU instructions
Brian Paul
2010-01-22
1
-24
/
+42
*
|
Merge branch 'mesa_7_7_branch'
Brian Paul
2010-01-22
1
-1
/
+0
|
\
|
|
*
glsl: Remove unnecessary header from prog_execute.c.
Vinson Lee
2010-01-16
1
-1
/
+0
*
|
mesa: adjust OPCODE_IF/ELSE BranchTarget fields to point to ELSE/ENDIF instr.
Brian Paul
2009-12-22
1
-2
/
+8
*
|
mesa: adjust BRK/CONT BranchTarget to always point to ENDLOOP instruction
Brian Paul
2009-12-22
1
-3
/
+17
*
|
mesa: added some assertions in BNGLOOP/ENDLOOP cases
Brian Paul
2009-12-22
1
-0
/
+4
*
|
mesa: fix shader prog_execute strict aliasing violations
Roland Scheidegger
2009-12-07
1
-18
/
+32
|
/
*
mesa: Return -FLT_MAX instead of 0 for LG2(0).
Vinson Lee
2009-10-01
1
-1
/
+1
*
Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
Brian Paul
2009-09-24
1
-6
/
+1
|
\
|
*
mesa: don't bias LOD in shader interpreter; do it in swrast
Brian Paul
2009-09-23
1
-6
/
+1
*
|
mesa: debug printf for KIL
Brian Paul
2009-08-31
1
-0
/
+5
*
|
mesa: added NaN checking code (disabled)
Brian Paul
2009-06-03
1
-0
/
+14
*
|
mesa: check/prevent NaN for EX2/LG2
Brian Paul
2009-06-03
1
-6
/
+15
|
/
*
mesa: merge the prog_src_register::NegateBase and NegateAbs fields
Brian Paul
2009-04-14
1
-20
/
+7
*
mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log()
Brian Paul
2009-04-03
1
-2
/
+2
*
mesa: use correct tex unit lod bias for TXB instruction
Brian Paul
2009-04-01
1
-2
/
+2
*
mesa: remove GL_MESA_program_debug extension
Brian Paul
2009-03-07
1
-41
/
+0
*
GLSL: The LOG2 macro doesn't have enough precision
Ian Romanick
2008-12-19
1
-2
/
+9
*
mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functions
Brian Paul
2008-12-15
1
-5
/
+6
*
mesa: use IFLOOR(x) instead of (int) FLOORF(x)
Brian Paul
2008-12-12
1
-1
/
+1
*
mesa: allow relative indexing into all register files and indirect dst regist...
Brian Paul
2008-11-11
1
-117
/
+120
*
mesa: forgot sqrt in NRM3/4 instructions
Brian Paul
2008-11-07
1
-2
/
+2
*
mesa: added DP2, DP2A instructions
Brian Paul
2008-11-07
1
-2
/
+28
*
mesa: added AND/OR/NOT/XOR instructions
Brian Paul
2008-11-07
1
-23
/
+191
*
mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.
Brian Paul
2008-11-07
1
-0
/
+41
*
mesa: rename OPCODE_INT -> OPCODE_TRUNC
Brian Paul
2008-11-06
1
-11
/
+11
*
mesa: Apply MSVC portability fixes from Alan Hourihane.
José Fonseca
2008-09-23
1
-3
/
+3
*
mesa: prefix a bunch of #include lines with "main/".
Brian Paul
2008-09-18
1
-3
/
+3
*
mesa: Silence compiler warnings on Windows.
Brian Paul
2008-07-29
1
-1
/
+1
*
glsl: allow uniforms
Zack Rusin
2008-06-12
1
-1
/
+2
*
whitespace/formatting
Brian Paul
2008-05-16
1
-2
/
+0
*
Updated GLSL uniform/sampler handling from gallium-0.1 branch
Brian Paul
2008-05-14
1
-4
/
+4
*
Fix error string
Alan Hourihane
2008-04-22
1
-1
/
+2
*
fix failed assertion (parameter can be a PROGRAM_CONSTANT)
Brian Paul
2008-04-11
1
-0
/
+1
*
Consolidate texture fetch code and use partial derivatives when possible.
Brian
2007-11-23
1
-63
/
+65
*
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-07-04
1
-1
/
+1
*
Resuscitate some of the DDX,DDY code.
Brian
2007-05-02
1
-243
/
+48
*
another bit of debug code
Brian
2007-04-21
1
-0
/
+3
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